Actually I'm surprised about this, as I only really played the game once through to test at the end of the week and I managed to win without any problems. I thought it was too easy and was going to make it harder but just stopped myself.
That was the idea, but I think picking monsters off individually is probably a lot easier at the moment (unless you have a handful of cards that help fight multiple monsters). I'm going to rebalance so that taking on groups of monsters is a viable proposition.
Yes I think the collectables would be nice and it needs some sort of feeling of progression somehow too. It's difficult though since a new card in a pack of 50 isn't really that amazing and any permanent stat boosts would probably wreck the balance of the game.
Good point, I'll hope to add that in future versions.
Thanks. Actually I've never played any card battler games before. I had a look at some of the types of cards in a few games like MtG and Hearthstone when I was short of ideas and I was surprised at how unsuitable they all were. I was thinking about calling them runes or spells instead of cards to avoid the comparison, but ran out of time at the end.
Nice one! I thought I might be onto something when I added the first 4 cards and managed to combine them in ways I hadn't thought of when designing them.
It means that if your defence or attack is lower than the monster you are attacking then they get raised to their value.
eg. your att 1 def 1 monster att 3 def 2
Maximise raises yours to att 3 and def 2 the same as the monster
Metagame is combinations that kill multiple enemies at once, making it feasible in cards / kill?
Lootable cards in the dungeon would be neat.
Also, a way to read about opponents abilities if you don't yet know them.
Nice, I've been wondering about how to do an MtG inspired roguelike for a while but this is way neater than anything I came up with
Alright, finally got the Hydra with a reversal/joker/flamestrike. Maybe that was overkill, but I got tired of examining all the possible card combinations! Speaking of that, this game takes me some serious time.
Another question, if you please. What does the card, 'maximise' do? "takes maximum of yours and your opponents attack and defense values during a battle". I don't understand what that is trying to tell me.
eg. your att 1 def 1 monster att 3 def 2
Maximise raises yours to att 3 and def 2 the same as the monster
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