Win in DF is a state of the fort, when it seems ideal for the player, not like surviving for 30 (or 300) years or conquering the hell.
Btw I like small, minimalist, military only forts (when you produce a bare minimum, ideally only furniture, coffins and slabs, anything else is traded from caravans with raw goblinite used as currency).
Btw I like small, minimalist, military only forts (when you produce a bare minimum, ideally only furniture, coffins and slabs, anything else is traded from caravans with raw goblinite used as currency).
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