Mm, I meant "complex" in the "many rules" sense more than in the "strategically/tactically deep" sense. Compared to practically any board game Angband has a lot more "content" (in the sense of uniquely-specified entities), but I'd certainly agree that playing Go or Chess or even several more modern games (Agricola, anyone?) would be more intellectually demanding.
For what it's worth, I also think of the Civilization games as being complex board games. Even moreso than Angband is, really, if only because the opposition are all "players" themselves.
For what it's worth, I also think of the Civilization games as being complex board games. Even moreso than Angband is, really, if only because the opposition are all "players" themselves.
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