Card Hunter - Web Browser Turn Based Collectible Card Game RPG

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    #16
    Okay, thanks man!
    You are on something strange

    Comment

    • bio_hazard
      Knight
      • Dec 2008
      • 649

      #17
      Originally posted by Estie
      Quick search suggests it might be adobe flash player. Is it up to date ? Someone with same problem solved it by re-installing flash player.
      Thanks- I'll have to try that.

      I was just realizing that the same friend who introduced me to Angband in 1993 also introduced me to Magic the Gathering a year or two later. While I rediscovered Angband 10 years ago,I hadn't touched MtG until this year when I made an impromptu purchase of the MtG 2013 IOS game. I've not played MP, but the single player campaign and quick games are pretty fun. You start with a few basic theme decks, and as you progress through the campaign you get more cards. Eventually if you get certain achievements or beat certain opponents you unlock more decks, which is fun, but then you have to proceed through the same campaign to unlock the extra cards, and eventually it got kind of tedious. There's a deck-builder game as well where you make the best you can out of random packs it gives you but it's kind of limited. The game isn't cheap ($10?) but you can definitely get a lot of hours into it without having to fork out any additional money.
      Last edited by bio_hazard; September 21, 2013, 00:12.

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      • Philip
        Knight
        • Jul 2009
        • 909

        #18
        Do any of you have any idea why it keeps booting me from the server? It's annoying, especially in the middle of a fight.

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        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #19
          I'm enjoying it a lot - thanks mtadd for the link. I'm old enough to have very fond memories of the D&D and AD&D modules it's spoofing (T1 The Village of Hommlet and B2 The Keep on The Borderlands are the first two obvious ones) - the old-style fonts and text are really well done. I'm really enjoying the nostalgic feel of it.

          The game itself is a nice mapping of MtG-style deck building onto RPG loot hunting. I find the tactical battles more immersive than MtG duels (for the record I was an obsessive MtG collector, with every card ever produced up to the Time Spiral block), and I don't find the ancillary campaign/DM stuff irritating (yet).

          I've only done the first half-dozen dungeons, so I'm a little disappointed to hear about what is effectively a cap on the free game, but I'll see if I have the same problem when I get there. So far the additional loot I would have got if I'd paid (which it helpfully shows you each time you loot a chest) is not superior to what I've found.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #20
            Originally posted by Estie
            I suppose to go further its either pay for more dungeons and better rewards, to improve equipment
            I'm guessing that too. By "join club" you could have got a lot better equipment than without, but that is not cheap, far from it. Rather expensive IMO even for a lot better game. I guess game developers got greedy and this game will die and get forgotten.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #21
              Originally posted by Timo Pietilä
              I'm guessing that too. By "join club" you could have got a lot better equipment than without, but that is not cheap, far from it. Rather expensive IMO even for a lot better game. I guess game developers got greedy and this game will die and get forgotten.
              The multiplayer component may keep people paying. I imagine the MTG will pull in a lot of people from that community, and they're already sort of used to paying for stuff just to play...

              Total conjecture on my part though
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • HallucinationMushroom
                Knight
                • Apr 2007
                • 785

                #22
                Level 10, burnout.

                It was fun, a lot of fun! If I felt like learning the endgame stuff, I would take my knocks and build a flexible deck... but I don't want to. So, I spent my 120 pizza, opened up some chests, and got 1 card that made me smile. The all dwarfs draw a card. I was running an all dwarf (surprised?) fighter fighter paladin.

                My first ever card game. Never played MtG, or Pokemon, or any of that stuff. Not my thing. I don't mind the random draw... but, I don't like that each player will have different cards, which is sort of the whole point. I much prefer games where each side has the same thing... like chess. I play 2 lightning or blitz chess games a day. Also, I *love* Frozen Synapse. Each side has the same squad, and it's violently exciting. It doesn't hurt that I'm really good at Frozen Synapse, and pretty rubbish at Cardhunter. Time to fire up Frozen Synapse and see if anybody still plays...
                You are on something strange

                Comment

                • half
                  Knight
                  • Jan 2009
                  • 910

                  #23
                  Originally posted by HallucinationMushroom
                  Level 10, burnout.
                  I'm at level 10 as well, and have also mostly had enough. I really like the basic system -- the size, layout and graphics of the combat arenas, the facing rules, the line of sight, the course grained actions, zone of control etc. I don't think the card design is tight enough though, and the pace of getting equipment upgrades strikes me as far too slow. You can play for a few hours and only upgrade one slot on one character by a small amount.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #24
                    Originally posted by half
                    I'm at level 10 as well, and have also mostly had enough. I really like the basic system -- the size, layout and graphics of the combat arenas, the facing rules, the line of sight, the course grained actions, zone of control etc. I don't think the card design is tight enough though, and the pace of getting equipment upgrades strikes me as far too slow. You can play for a few hours and only upgrade one slot on one character by a small amount.
                    It also lacks that MtG combo feature. Otherwise normal cards with right card combo and your opponent is toast. Instead this game has just few types of non-interesting general damage. Also "big deck of cards is worse than small deck of cards", which works just opposite in the game: when you advance in level you get more cards which makes absolutely crap cards appearing in your hand more likely.

                    I too think that equipment upgrades are too slow. Also I got several items requiring those power tokens that were not any better than items that didn't.

                    Good game idea, but it could be better.

                    Comment

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