Other fun RogueLikes

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    #16
    Originally posted by Raajaton
    It was worth being addicted to for a time. Hell, just thinking about it wants me to fire it up again ...
    Rape train in sector 7! Quick, boarding now, last call, woo woooooo! All aboard, xp gain, GO!
    You are on something strange

    Comment

    • Raajaton
      Swordsman
      • May 2012
      • 296

      #17
      Ahh the good old xp trains. The memories ...

      I for one generally leveled in the godlands though. I like the live on the edge.

      Comment

      • OOD Town drunk
        Adept
        • Feb 2013
        • 171

        #18
        Originally posted by HallucinationMushroom
        Haha, yeah. I beat Ninja Gaiden ONE TIME. And, that was enough for forever.

        But, Megaman... I still load up Megaman 1-6. I prop the daughter in my lap and show off the pro leet platforming skills.
        Ninja Gaiden. I remember being able to get to the second fight with the endboss. He was fucking impossible. FF>> to today and YouTube shows that you just hang out on the floor, and his shots will swing off screen and disappear. Making him look easy. I love the internet. I used to hand write letters to nintendo power because my mom would literally have killed me if I didn't stop 1900ing them

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        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #19
          Yah! I finally bought up the entire castle, objects and runes in Rogue Legacy. So, game complete, I guess! I'm currently on New Game +7, but I'm probably going to stop playing since the only noticeable change at this point is the monsters get more and more hp.

          Damn fun game! The difficulty curve sort of jumps around from being too hard, to too easy, to too hard, to too easy. etc... However, as the game makes these jumps, the difficulty level hits these sweet spots where the game is just perfect. I wish the difficulty would stay in this sweet spot for longer periods.

          I think if they had made changes to the bosses on the new game + replays, the game would have even more replay value. As it is, the regular dungeon just gets harder and harder, but the boss fights become trivial as they retain pretty much the same difficulty value as the first time you see them.

          That being said, I played barbarians and paladins mostly, with the occasional assassin. I suck with all the other stuff. I highly recommend this game for pure fun value.
          You are on something strange

          Comment

          • OOD Town drunk
            Adept
            • Feb 2013
            • 171

            #20
            Originally posted by HallucinationMushroom
            Yah! I finally bought up the entire castle, objects and runes in Rogue Legacy. So, game complete, I guess! I'm currently on New Game +7, but I'm probably going to stop playing since the only noticeable change at this point is the monsters get more and more hp.

            Damn fun game! The difficulty curve sort of jumps around from being too hard, to too easy, to too hard, to too easy. etc... However, as the game makes these jumps, the difficulty level hits these sweet spots where the game is just perfect. I wish the difficulty would stay in this sweet spot for longer periods.

            I think if they had made changes to the bosses on the new game + replays, the game would have even more replay value. As it is, the regular dungeon just gets harder and harder, but the boss fights become trivial as they retain pretty much the same difficulty value as the first time you see them.

            That being said, I played barbarians and paladins mostly, with the occasional assassin. I suck with all the other stuff. I highly recommend this game for pure fun value.
            I enjoyed the Shinobi class. With a bit of vampiric equipment, you do tons of damage and can stay healthy, despite the low HP. And of course the spelunker for gold grinding. (Still not sure if that helmet lamp does anything)

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            • T-Mick
              Adept
              • Mar 2012
              • 120

              #21
              Diggr, and, soon, InCavAd, are good, no-nonsense roguelikes. They take after Nethack, really, but the strict inventory limitations keep you from hoarding. Also, the dev really takes pride in the fact that the game is completely free from AD&D influences, in combat and otherwise.

              Comment

              • HallucinationMushroom
                Knight
                • Apr 2007
                • 785

                #22
                Shinobi class? But, I like to stack the crit chance and crit damage! I really suck with the shinobi.

                However, the spelunker head-lamp is aces.

                I'll check out your recommendations soon t-mick, as I've never heard of them before. I bought the recent humble weekly spiderararium? bundle, the avernum and geneforce thing. So far... meh? I played the gold-box ad&d adventures and loved them... but, I was like, 12 or something. It's hard getting back to that magical place, I suppose. Now I'm all jaded and like, pushaw, I can't be bothered. Yet, it seems cool.
                You are on something strange

                Comment

                • lukaus
                  Rookie
                  • Jul 2013
                  • 11

                  #23
                  Originally posted by T-Mick
                  Diggr, and, soon, InCavAd, are good, no-nonsense roguelikes. They take after Nethack, really, but the strict inventory limitations keep you from hoarding. Also, the dev really takes pride in the fact that the game is completely free from AD&D influences, in combat and otherwise.
                  I can't find InCavAd anywhere, do you have a link?

                  Comment

                  • T-Mick
                    Adept
                    • Mar 2012
                    • 120

                    #24
                    Originally posted by lukaus
                    I can't find InCavAd anywhere, do you have a link?

                    Website is here.

                    The game, however, can only be accessed through a telnet client, such as putty. The host is dungeon.name, and the port is 20020.

                    Comment

                    • lukaus
                      Rookie
                      • Jul 2013
                      • 11

                      #25
                      Originally posted by T-Mick
                      Website is here.

                      The game, however, can only be accessed through a telnet client, such as putty. The host is dungeon.name, and the port is 20020.
                      Awesome, thanks!

                      Comment

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