Just an idle idea...
I like Blades of Exile (the Spiderweb game). It lets you create scenarios with your own (sometimes very involved) stories, your own monsters/NPCs/items, dialog... Even frame-animated movies and custom spells, with a bit of kludgery. The game engine allows a party of up to six characters to play through any number of different scenarios, all of which share (for the most part) a common magic system.
However...
- Gameplay styles are limited
- Code for scenarios is done through a point-and-click "special node" system that is almost impossible to debug
- Graphics are pretty, but they make more work for scenario developers
I also like Angband (which you guys and gals know all about). But...
- Angband has no real storyline
- There are no NPCs, no dialog, nothing other than dungeon crawl
- You can't take a character from one variant to another
- You can only play as one almighty character, not several specialized ones
Wouldn't it be cool if someone combined these?
That would be my ideal game engine. Let's call it "Blades of Angband." It would have:
- A consistent magic system shared by all scenarios
- A party of 1-4 PCs, with combat and non-combat modes
- A framework for adding additional spells outside the normal magic system, which would not persist from one scenario to another
- Provisions for custom items, terrain, monsters and NPCS...
- ASCII graphics, displayed by methods that would not freeze up multi-GHz computers
- A dialog system a la the Exile games
- A scripting system in lieu of "special nodes"
Sounds awesome, doesn't it? *sigh* If only I had the coding skills required.
OTOH it's probably a good thing this doesn't exist. If it did I might never get any work (or sleep) done.
I like Blades of Exile (the Spiderweb game). It lets you create scenarios with your own (sometimes very involved) stories, your own monsters/NPCs/items, dialog... Even frame-animated movies and custom spells, with a bit of kludgery. The game engine allows a party of up to six characters to play through any number of different scenarios, all of which share (for the most part) a common magic system.
However...
- Gameplay styles are limited
- Code for scenarios is done through a point-and-click "special node" system that is almost impossible to debug
- Graphics are pretty, but they make more work for scenario developers
I also like Angband (which you guys and gals know all about). But...
- Angband has no real storyline
- There are no NPCs, no dialog, nothing other than dungeon crawl
- You can't take a character from one variant to another
- You can only play as one almighty character, not several specialized ones
Wouldn't it be cool if someone combined these?
That would be my ideal game engine. Let's call it "Blades of Angband." It would have:
- A consistent magic system shared by all scenarios
- A party of 1-4 PCs, with combat and non-combat modes
- A framework for adding additional spells outside the normal magic system, which would not persist from one scenario to another
- Provisions for custom items, terrain, monsters and NPCS...
- ASCII graphics, displayed by methods that would not freeze up multi-GHz computers
- A dialog system a la the Exile games
- A scripting system in lieu of "special nodes"
Sounds awesome, doesn't it? *sigh* If only I had the coding skills required.
OTOH it's probably a good thing this doesn't exist. If it did I might never get any work (or sleep) done.
Comment