Hallucination sucks. It sucks when you hallucinate.
When you hallucinate, you either...
1) are overpowered for your surroundings. So you proceed as you normally would without any real additional risk, or more likely
2) you are exploring at an appropriate depth and risk level (or worse). In this case hallucination is a game stopper, necessitating long periods of rest, or (if you're like me) recall and shop until it wears off.
Hallucination really sucks. The implementation sucks too.
Random monsters and objects appear all over the screen and map. Who hacked that together?
I want something better from hallucination, but I'm not quite sure what, except that I'd like to scrap the current system and start from scratch.
This thread isn't necessarily to promote my own idea, but for just tossing out crazy ideas and hoping that something useful comes of it.
My crazy idea...
Hallucination messes with your mind, so ESP and all forms of detection cease to function. Next, have the RNG logically generate (with greater OoD leeway) a lot of additional 'imaginary' monsters (awake) and objects. Also turn the 'imiginary' spawning way up. Have these 'imaginary' monsters behave normally except they will cease to exist upon (a certain amount of) physical contact. There are a lot of ways to further tweak this, but that's the basic idea. I can't help but think that it's better than the 'flashing lights' we have now, after all it's the character that's supposed to be hallucinating, not the player.
When you hallucinate, you either...
1) are overpowered for your surroundings. So you proceed as you normally would without any real additional risk, or more likely
2) you are exploring at an appropriate depth and risk level (or worse). In this case hallucination is a game stopper, necessitating long periods of rest, or (if you're like me) recall and shop until it wears off.
Hallucination really sucks. The implementation sucks too.
Random monsters and objects appear all over the screen and map. Who hacked that together?
I want something better from hallucination, but I'm not quite sure what, except that I'd like to scrap the current system and start from scratch.
This thread isn't necessarily to promote my own idea, but for just tossing out crazy ideas and hoping that something useful comes of it.
My crazy idea...
Hallucination messes with your mind, so ESP and all forms of detection cease to function. Next, have the RNG logically generate (with greater OoD leeway) a lot of additional 'imaginary' monsters (awake) and objects. Also turn the 'imiginary' spawning way up. Have these 'imaginary' monsters behave normally except they will cease to exist upon (a certain amount of) physical contact. There are a lot of ways to further tweak this, but that's the basic idea. I can't help but think that it's better than the 'flashing lights' we have now, after all it's the character that's supposed to be hallucinating, not the player.
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