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  • Kurogane
    Rookie
    • Sep 2010
    • 5

    #16
    One last thing, I know that the tickets are assigned to a developer, is there any way that I can assign a ticket to myself, or do I have to message someone? If you couldn't tell I'm new to Trac as well.

    Edit:

    Hold on, I just figured out that Trac is a legit program, I'm going to figure this out myself

    Edit Edit:

    Yeah I couldn't figure it out haha, I'm pretty sure I just downloaded stuff that would create a Trac server or something to that effect
    Last edited by Kurogane; October 13, 2010, 18:40.

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #17
      Originally posted by Kurogane
      One last thing, I know that the tickets are assigned to a developer, is there any way that I can assign a ticket to myself, or do I have to message someone? If you couldn't tell I'm new to Trac as well.
      Once you have a login on trac, you can assign tickets to yourself. (If they are unowned, nobody will mind; if they are already assigned to someone else, it's polite to discuss the ticket with the owner before reassigning it!)

      To get a login you need to contact takkaria - I don't know anyone else who can create one for you. You could try a PM on this forum.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        I think you're making a mistake here. Just now, Angband is mostly in maintenance mode--fixing bugs, minor feature additions. While it's a real mizvah to work on such things, it's not really suitable for a class project.

        If you want to make a significant contribution as a team, you should volunteer for something less mature or a significant new feature.
        In the Angband world, that means:

        * Unified GFX model (eg Isoband) (feature)
        * Object-oriented rewrite (eg pyAngband, angbandLib) (immature project)
        * 4GAI (feature)

        Fixing bugs is not a worthwhile class project.

        Edit:
        There is one other new feature in angband that might make a worthwile class project.
        Angband currently only runs on a very small number of handhelds devices, and not very well at that. If you can make a genuine keyboard-free port (e.g. for generic large-screen smartphones) with a particular implementation (Android, iPhone, or WinPhone7), you'll have a real contribution with educational value.

        UX skills are highly marketable in industry. (After all, UX is Apple's main selling point.)


        Edit 2:
        If you want a real challenge, come up with a model that allows multi-player angband that scales with the number of users involved.
        That is,
        * With one user in detection range, it plays like ordinary angband
        * With many users in LOS, it plays like something completely different.
        * Turns are based on disturbance, not on artificially imposed real time
        Last edited by Pete Mack; October 28, 2010, 07:38.

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