I've attempted (and mostly failed ;-) to gain experience with C++ and the *band builds in various ways and here I go again.
This time I'm going to keep it simple (if I can) - just produce code to add one feature to the latest Angband code.
If I get it to work I'll take suggestions of appropriate lines for monsters in the game.
This time I'm going to keep it simple (if I can) - just produce code to add one feature to the latest Angband code.
Code:
^T Talk Attempt to strike up conversation with an adjacent monster. (Monster will reply with single line based on its type)
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