A few observations

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  • kaypy
    Swordsman
    • May 2009
    • 294

    A few observations

    Just some notes from trying v4:

    Was the "It dies. It flees in terror!" glitch supposed to be fixed? (I seem to recall something about fixing it somewhere) Anyhow, I just ran into it in g2372c43, but under rather rare circumstances.

    The order of events (as I piece it together) was:
    Target is hit by rift
    Target hurt to fleeing point
    Target relocated further along rift beam
    Target hit by (the same) rift again
    Target killed.

    Messages:
    Shelob, Spider of Darkness disappears!
    Shelob, Spider of Darkness dies.
    Shelob, Spider of Darkness flees in terror!

    Aside from that, I also wanted to note that the whole artifact spellbooks and automatic drops thing works a whole lot better than I had anticipated.

    Expected result: Always play with artifacts enabled to ensure books are obtainable before fighting <unique>
    Actual result: Hmm. I've got a <powerful consumable> or two, I bet I could dive down a bit and take out <unique>...

    My remaining worry about the whole spellbooks thing* is that it does add a new level of monster knowledge- there's a big difference between burning consumables for a guaranteed reward and offing random uniques...

    edit: Oh, one other thing I nearly forgot: Can I add a vote for "make some obvious indicator that an item has more than the abilities associated with its name"- as near as I can tell I either need to
    a) rely utterly on getting my first attempt to set up squelch settings absolutely right
    or
    b) [I]nspect absolutely every item I come across

    ---

    * other than that I cant speak for priestly balance, not having tried that yet...
    Last edited by kaypy; June 17, 2012, 05:46.
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