Pretty much everyone agrees that speed is probably the most important stat in Angband. There's nothing necessarily wrong with this, but I've been wondering how the game would change if we made some changes to speed.
1) Speed does not affect how players or monsters do "combat" actions. This includes attacking, spellcasting, shooting, throwing, device use, potion drinking, scroll reading, eating.
2) Speed does affect other actions, moving, opening/closing/bashing/picking doors, trap disarming, wielding/picking up/dropping items, opening chests.
3) optional, rebalance the speed so that you can get arbitrarily fast.
More speed means you can close in on an enemy quicker or run away.
Would speed then be useless? Assuming we can adjust monster damage and blows per round, would the game be harder or easier? Is this a reasonable idea or a terrible one?
1) Speed does not affect how players or monsters do "combat" actions. This includes attacking, spellcasting, shooting, throwing, device use, potion drinking, scroll reading, eating.
2) Speed does affect other actions, moving, opening/closing/bashing/picking doors, trap disarming, wielding/picking up/dropping items, opening chests.
3) optional, rebalance the speed so that you can get arbitrarily fast.
More speed means you can close in on an enemy quicker or run away.
Would speed then be useless? Assuming we can adjust monster damage and blows per round, would the game be harder or easier? Is this a reasonable idea or a terrible one?
Comment