Display (?) bug in angband-v4-988-gea27dff

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  • jevansau
    Adept
    • Jan 2009
    • 200

    Display (?) bug in angband-v4-988-gea27dff

    Hi,

    Looks like an issue with brand/slay damage (or display) in this build.
    For example:
    a Great Axe (Holy Avenger) (2d10) (+95,+81) <+94..>
    Found lying on the floor of a cavern at 1800 feet (level 36).

    +2 wisdom.
    Slays evil creatures (x1.40), undead (x1.94), demons (x1.63).
    Provides protection from fear.
    Can be destroyed by acid, fire.
    Sustains constitution.
    Blessed by the gods. Grants the ability to see invisible things.


    Combat info:
    Receives 10% of your finesse score, 90% of your prowess score.
    1.1 blows/round.
    3.0x damage multiplier.
    Average damage/round: 39.2 vs. normal creatures, 39.2 vs. evil
    creatures, 39.2 vs. undead, 39.2 vs. demons.

    and

    a Golden War Hammer of *Slay Giant* (1d9) (+44,+59) <+79..>
    Dropped by a Master vampire at 1800 feet (level 36).

    +1 light radius.
    +2 strength.
    Slays giants (x1.79), dragons (x1.76).
    Can be destroyed by acid, fire.
    Sustains strength.

    Combat info:
    Receives 25% of your finesse score, 75% of your prowess score.
    1.3 blows/round.
    2.6x damage multiplier.
    Average damage/round: 17.6 vs. normal creatures, 35.3 vs.
    creatures hurt by light, 17.6 vs. giants, 17.6 vs. dragons.

    Regards,
    Jonathan
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Yes, thanks - this is ticket #1622. I'm leaving off fixing it until archery is moved over to the new combat system, as the same description function needs to work for ammo too. It is next on my list, as soon as I've done what I can for 3.4.0RC1.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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