Hi,
Looks like an issue with brand/slay damage (or display) in this build.
For example:
a Great Axe (Holy Avenger) (2d10) (+95,+81) <+94..>
Found lying on the floor of a cavern at 1800 feet (level 36).
+2 wisdom.
Slays evil creatures (x1.40), undead (x1.94), demons (x1.63).
Provides protection from fear.
Can be destroyed by acid, fire.
Sustains constitution.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
Receives 10% of your finesse score, 90% of your prowess score.
1.1 blows/round.
3.0x damage multiplier.
Average damage/round: 39.2 vs. normal creatures, 39.2 vs. evil
creatures, 39.2 vs. undead, 39.2 vs. demons.
and
a Golden War Hammer of *Slay Giant* (1d9) (+44,+59) <+79..>
Dropped by a Master vampire at 1800 feet (level 36).
+1 light radius.
+2 strength.
Slays giants (x1.79), dragons (x1.76).
Can be destroyed by acid, fire.
Sustains strength.
Combat info:
Receives 25% of your finesse score, 75% of your prowess score.
1.3 blows/round.
2.6x damage multiplier.
Average damage/round: 17.6 vs. normal creatures, 35.3 vs.
creatures hurt by light, 17.6 vs. giants, 17.6 vs. dragons.
Regards,
Jonathan
Looks like an issue with brand/slay damage (or display) in this build.
For example:
a Great Axe (Holy Avenger) (2d10) (+95,+81) <+94..>
Found lying on the floor of a cavern at 1800 feet (level 36).
+2 wisdom.
Slays evil creatures (x1.40), undead (x1.94), demons (x1.63).
Provides protection from fear.
Can be destroyed by acid, fire.
Sustains constitution.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
Receives 10% of your finesse score, 90% of your prowess score.
1.1 blows/round.
3.0x damage multiplier.
Average damage/round: 39.2 vs. normal creatures, 39.2 vs. evil
creatures, 39.2 vs. undead, 39.2 vs. demons.
and
a Golden War Hammer of *Slay Giant* (1d9) (+44,+59) <+79..>
Dropped by a Master vampire at 1800 feet (level 36).
+1 light radius.
+2 strength.
Slays giants (x1.79), dragons (x1.76).
Can be destroyed by acid, fire.
Sustains strength.
Combat info:
Receives 25% of your finesse score, 75% of your prowess score.
1.3 blows/round.
2.6x damage multiplier.
Average damage/round: 17.6 vs. normal creatures, 35.3 vs.
creatures hurt by light, 17.6 vs. giants, 17.6 vs. dragons.
Regards,
Jonathan
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