I killed a monster that dropped a rapier. Without any pseudo ID, just inspecting it, I see that it has an unknown rune. This is a little weird already-- either things with good runes should instantly id as superb or if you can tell it is unknown maybe "interesting", or the presence of runes should be revealed at the same time as pseudo kicks in.
But what I think is definitely a bug is that I can tell this one is branded with electricity even though I don't know that rune.
Under combat info, the average damage/round is 7.9 vs. normal creatures 10.4 vs creatures not resistant to electricity.
I've seen a similar issue with weapons of digging which was even more messed up since in that case stone based monsters were shown as receiving equal damage as regular monsters.
I haven't wielded the weapon at all, and I've seen the issue from just inspecting things on the ground that I haven't even picked up.
I'm playing version g188e03d-dirty (about a week old)
But what I think is definitely a bug is that I can tell this one is branded with electricity even though I don't know that rune.
Under combat info, the average damage/round is 7.9 vs. normal creatures 10.4 vs creatures not resistant to electricity.
I've seen a similar issue with weapons of digging which was even more messed up since in that case stone based monsters were shown as receiving equal damage as regular monsters.
I haven't wielded the weapon at all, and I've seen the issue from just inspecting things on the ground that I haven't even picked up.
I'm playing version g188e03d-dirty (about a week old)
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