It has always seemed to me that the curse weapon and curse armor scrolls are very poor gameplay. The main problem is that they can be avoided, and the way of avoiding them is either hackish (Identify) or tedious (remove all armor, read unknown scroll). They also do not agree to me with what a cursed item should be.
However, the effects of the curse scroll is ok. Having something blast an item in your inventory is pretty good gameplay, albeit frustrating. (The sticky-item part sucks though, but we've discussed that ad nauseam already).
So, a crazy idea I had would be to remove the curse scrolls as they currently exist, and then give a small chance for every scroll to be cursed. A cursed scroll, when read, does the appropriate effect, but also invokes a curse. The curse can scale with the level of the scroll. So reading a cursed ?phase will have a small effect, like causing 5 turn blindness, but reading a cursed ?mass banishment could have a large effect, like junking your nice artifact sword. This also means that timed effect curses or small damage curses will have a place, since some scrolls will be read in tricky situations.
The idea came to me while thinking about scrolls, but it can also apply to spells and other consumables etc. Having cursed wands/rods/staves sucks because of stacking issues. But we certainly could have items and spells backfire, which for gameplay purposes is basically the same. If you fail to cast a spell or use an item, you have to roll again. If you fail twice, the item/spell backfires.
All consumables: scrolls, staves, wands, rods, potions have slightly different characteristics, so curses/backfirings can be tailored appropriately.
However, the effects of the curse scroll is ok. Having something blast an item in your inventory is pretty good gameplay, albeit frustrating. (The sticky-item part sucks though, but we've discussed that ad nauseam already).
So, a crazy idea I had would be to remove the curse scrolls as they currently exist, and then give a small chance for every scroll to be cursed. A cursed scroll, when read, does the appropriate effect, but also invokes a curse. The curse can scale with the level of the scroll. So reading a cursed ?phase will have a small effect, like causing 5 turn blindness, but reading a cursed ?mass banishment could have a large effect, like junking your nice artifact sword. This also means that timed effect curses or small damage curses will have a place, since some scrolls will be read in tricky situations.
The idea came to me while thinking about scrolls, but it can also apply to spells and other consumables etc. Having cursed wands/rods/staves sucks because of stacking issues. But we certainly could have items and spells backfire, which for gameplay purposes is basically the same. If you fail to cast a spell or use an item, you have to roll again. If you fail twice, the item/spell backfires.
All consumables: scrolls, staves, wands, rods, potions have slightly different characteristics, so curses/backfirings can be tailored appropriately.
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