Hi
Was hovering on dlvl 98 to finally get some useful armour for the end game and found this one after less than an hour's playing. Although most dragon armour is less powerful than in 3.3 (a positive change) it seems they are still on top of what you can get for non-artifacts. I see no problems with this one since it was found on dlvl 98, at that point it does not change the outcome much but makes combinations of other items easier and adds some welcome damage.
The staff below is great as it works now but if I understand correctly the +2 attack speed should also apply to make it even better. I am not sure that these heavy weapons need "+x attack speed". At least not if it is +x absolute numbers of blows instead of a percentage increase. The morning star below would also be unnecessary awesome with +2 attacks. Priests would get unproportiaonally much benefit from this property.
Was hovering on dlvl 98 to finally get some useful armour for the end game and found this one after less than an hour's playing. Although most dragon armour is less powerful than in 3.3 (a positive change) it seems they are still on top of what you can get for non-artifacts. I see no problems with this one since it was found on dlvl 98, at that point it does not change the outcome much but makes combinations of other items easier and adds some welcome damage.
Code:
g) Power Dragon Scale Banded Armour of Hardiness (+84,+37) [23,+17] <+2> Dropped by a Pit Fiend at 4900 feet (level 98). +2 strength, constitution. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold.
Code:
a) a Quarterstaff of Disruption (4d13) (+102,+95) <+200..> Found lying on the floor at 4750 feet (level 95). +2 attack speed. Slays undead (x3.00), demons (x2.39). Provides protection from blindness. Can be destroyed by acid, fire. Combat info: Receives 50% of your finesse score, 50% of your prowess score. 3.3 blows/round. 3.7x damage multiplier. Average damage/round: 368.2 vs. normal creatures, 645.4 vs. undead, 589 vs. demons, 594.6 vs. creatures not resistant to acid. r) a Runed Morning Star of Disruption (5d11) (+205,+157) <+200..> Dropped by a Lesser Balrog at 3950 feet (level 79). Slays undead (x3.00). Branded with venom (x2.58), flames (x2.44). Provides resistance to fire. Cannot be harmed by fire. Can be destroyed by acid. Combat info: Receives 15% of your finesse score, 85% of your prowess score. 1.8 blows/round. 6.1x damage multiplier. Average damage/round: 418.6 vs. normal creatures, 584.2 vs. undead, 553.8 vs. creatures not resistant to acid, 553.2 vs. creatures not resistant to fire, 561 vs. creatures not resistant to poison.
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