Agreed. Since affixes predate balance and heft, we can't yet modify them, but it shouldn't take long to make that happen. I've opened ticket #1627 for this.
The alternative is to increase the 5000 divisor still further, and reduce crit chance across the board. Probably a combination of the two. I don't particularly like the decay in chance, but it's necessary if crit chances are going to get that high. And maybe they should, but only for prowess chars. I'm definitely leaning away from the symmetry in the chance calc. I'm thinking something like (fin + (prow/10)^2) / x, where x needs retuning.
Personally I'm fine with race/class and equipment contributing more than stats in the ratio 3:3:2.
So it sounds like weapon and class mods may need a bit of a nerf, but more importantly that .95x multiplier needs to be brought down. At .8x the two cases outlined above become 4 and 2 iterations, respectively, before the chance for further crits drops below half.
Personally I'm fine with race/class and equipment contributing more than stats in the ratio 3:3:2.
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