I like what you are proposing. (Fixing the Adventurers' Guild style quests is a separate issue.)
I'd love to have dungeon levels with flavourful missions, like saving prisoners or killing werewolves before they shapeshift, or whatever.
Unangband maintainer Andrew Doull has lately been raving about Brogue-style "quests" that require you to solve complex problems on a dungeon level. You might need to drink a Potion of Fire Resistance to cross a lava river, then use a key that you found earlier on a level to open a locked door, then drop a heavy item on a pressure plate mechanism to open the final door to the treasure chamber. The game makes sure that each of these random quests are actually solvable with items found on the level.
I'll have to take a look at the DaJ monsters. Maybe I'll steal something for FayAngband. Do you have some favorites? (I'd love someone to start a thread on their favorite monsters in variants...)
I'd love to have dungeon levels with flavourful missions, like saving prisoners or killing werewolves before they shapeshift, or whatever.
Unangband maintainer Andrew Doull has lately been raving about Brogue-style "quests" that require you to solve complex problems on a dungeon level. You might need to drink a Potion of Fire Resistance to cross a lava river, then use a key that you found earlier on a level to open a locked door, then drop a heavy item on a pressure plate mechanism to open the final door to the treasure chamber. The game makes sure that each of these random quests are actually solvable with items found on the level.
I'll have to take a look at the DaJ monsters. Maybe I'll steal something for FayAngband. Do you have some favorites? (I'd love someone to start a thread on their favorite monsters in variants...)
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