I've been thinking about adding some new monster flags. There are specifically 4 that I would like to add.
SMALL
LARGE
HUGE
FLYING
For game effects, I only want basic effects at first. SMALL monsters have a penalty when trying to bash doors, LARGE and HUGE monsters get a bonus. FLYING monsters can fly over rubble, provided they are not LARGE or HUGE. That's really all I'm thinking for the first go. It would have some gameplay in that Zephyr Hounds (small) will have more difficulty bashing down doors.
If we implement climbing/clearing rubble for monsters, SMALL monsters will get a bonus to climbing, LARGE monsters get a penalty, and HUGE monsters have to clear the rubble to proceed.
You can also envision some combat changes with HUGE monsters getting a penalty to hit, but an increase in critical chances.
SMALL
LARGE
HUGE
FLYING
For game effects, I only want basic effects at first. SMALL monsters have a penalty when trying to bash doors, LARGE and HUGE monsters get a bonus. FLYING monsters can fly over rubble, provided they are not LARGE or HUGE. That's really all I'm thinking for the first go. It would have some gameplay in that Zephyr Hounds (small) will have more difficulty bashing down doors.
If we implement climbing/clearing rubble for monsters, SMALL monsters will get a bonus to climbing, LARGE monsters get a penalty, and HUGE monsters have to clear the rubble to proceed.
You can also envision some combat changes with HUGE monsters getting a penalty to hit, but an increase in critical chances.
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