Do the spells Bless, heroism, and berserk work correctly with the new system? The description for berserk, for instance, says that it gives you a bonus +24 to hit. Is this added to finess, or does the description need to be changed.
Combat Spells
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I tweaked the effects of the spells, but clearly didn't remember to update the descriptions. Sorry about that.
Heroism gives +15 to finesse and prowess each. Berserk reduces finesse by 15 and increases prowess by 60. Bless increases finesse by 30. These are in addition to their usual effects on AC, HP, and device skill. -
The basic issue is that critical hits in the old system were quite rare for everyone (before wielding Deathwreaker or Grond), but also made quite a lot of difference to damage (like doubling or tripling it). Under the new combat system there will be a much greater spread of commonness. Very high finesse chars will critical a lot, but with tiny dice weapons and minor crits which don't add much; very high prowess chars will not critical very often (they'll do lots of damage without them), but their occasional crits will probably be devastating.
Something like that. However it ends up, the actual benefits and probabilities of crits will be different to how they are now."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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