My point is that a 100% boost to combat is useless when your base combat skill is so low. You go from maybe being able to melee cave orcs to maybe being able to melee uruks, when you're trying to kill a pack of Plasma Hounds. You need your base skill + bonus from weapons to hit a minimum threshold before combat is worth using; otherwise you use something else.
For example (making numbers up), say your base combat skill is 1. You need a combat skill of at least 200, and ideally even higher, to be able to reasonably consider fighting an ancient dragon. Thus you need a weapon that boosts your skill by a whopping 20000% if ancient dragons are to be on the menu. Otherwise it's not worth bothering. Now, if your base skill is 150, then you only need a 33% boost before ancient dragons are valid targets. If you had that same skill-200 weapon that the weeny skill-1 character had, then your proportional gain (going from 150 to 350) would be only 233%. But you'd still be way better off with that weapon than the weeny would be, because the absolute difference in skill (150 points) is significant.
I get where you're coming from; it seems odd that mages get proportionally more from their weapons than warriors do. But I think you're coming at it from the wrong angle. Mages are so bad at combat that they need amazing mythical weapons to be able to consider it. Warriors can get by in combat with just about any old thing. And of course if the warrior gets an amazing mythical weapon, then he'll kick way more arse with it than the mage would.
For example (making numbers up), say your base combat skill is 1. You need a combat skill of at least 200, and ideally even higher, to be able to reasonably consider fighting an ancient dragon. Thus you need a weapon that boosts your skill by a whopping 20000% if ancient dragons are to be on the menu. Otherwise it's not worth bothering. Now, if your base skill is 150, then you only need a 33% boost before ancient dragons are valid targets. If you had that same skill-200 weapon that the weeny skill-1 character had, then your proportional gain (going from 150 to 350) would be only 233%. But you'd still be way better off with that weapon than the weeny would be, because the absolute difference in skill (150 points) is significant.
I get where you're coming from; it seems odd that mages get proportionally more from their weapons than warriors do. But I think you're coming at it from the wrong angle. Mages are so bad at combat that they need amazing mythical weapons to be able to consider it. Warriors can get by in combat with just about any old thing. And of course if the warrior gets an amazing mythical weapon, then he'll kick way more arse with it than the mage would.
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