I don't know if someone has already suggested something like this. But the rune-based ID should be used to reform the squelching controll.
As I envision it there would be a spreadsheet of runes vs. slots. You can mark a rune as squelch by setting an X.
If an item has only squelched runes (and no unknown ones) it gets squelched. If it has an unsquelched rune or an unknown rune it doesn't.
This gives good flexibility and allows us to throw out the inconvenient stuff like the "excellent with no high resists" category.
There could still be defaults, where you can set for example set all average runes on shoes to squelch.
What do you think?
As I envision it there would be a spreadsheet of runes vs. slots. You can mark a rune as squelch by setting an X.
If an item has only squelched runes (and no unknown ones) it gets squelched. If it has an unsquelched rune or an unknown rune it doesn't.
This gives good flexibility and allows us to throw out the inconvenient stuff like the "excellent with no high resists" category.
There could still be defaults, where you can set for example set all average runes on shoes to squelch.
What do you think?
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