Magnate indicated that we should throw around some ideas for fixing ranged combat in V4.
I have no strong feelings, but my DnD background gives me some biases.
I like for Dex to be more important than STR, Especially for crit chances.
I would like Rangers to be significantly better than Warriors at ranged combat with bows/xbows.
I would like Rogues to be some better than non-ranger class with Ranged.
I don't think adjusting the Ranged skill in the char.txt file had enough of an impact in old ANg. Not sure how it works in the new combat system, but it would be nice if Rangers also dealt a little more damage with ranged weapons, so maybe attach some damage modifiers to the skill.
I like the hit penalty for using a bow at point blank range. Maybe Rangers could avoid this.
Other thoughts?
I have no strong feelings, but my DnD background gives me some biases.
I like for Dex to be more important than STR, Especially for crit chances.
I would like Rangers to be significantly better than Warriors at ranged combat with bows/xbows.
I would like Rogues to be some better than non-ranger class with Ranged.
I don't think adjusting the Ranged skill in the char.txt file had enough of an impact in old ANg. Not sure how it works in the new combat system, but it would be nice if Rangers also dealt a little more damage with ranged weapons, so maybe attach some damage modifiers to the skill.
I like the hit penalty for using a bow at point blank range. Maybe Rangers could avoid this.
Other thoughts?
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