I've taken my half-troll warrior to level 17 so far, currently on dungeon level 12. Everything seems to be working, I've noticed my damage numbers changing when no equipment changes but I guess finesse and or prowess are somewhat level based so that is supposed to happen. I do miss a lot more it seems like and my normal hits don't seem to be crazy but when I get a critical look out! monster brains everywhere. It seems like there is a larger range of damage per hit. I think it takes me a few more swings to kill many things but so far has not negatively impacted game play. The only monster I couldn't kill so far was smeagol but that is no different than usual. I was able to hit him some but couldn't do enough damage before he took off.
As for problems, weapon pricing seems out of whack. They are way more expensive than anything else, both to buy and to sell, especially weapons with large prowess bonuses. Also my Inspect screen on my bolts says they do 125 damage per round but I shot a hairy mold and he barely noticed and when I hit him he was dead in one hit so I think the display is wrong.
One other question about the displayed average damage per round, does it take into account criticals? what about % to hit? It might be good to display the actual range of damage hits and the % to hit since it seems like there can be more variation than previously. some players will prefer a more steadily damaging weapon while some will want the big hits even if both do the same average damage per round.
As for problems, weapon pricing seems out of whack. They are way more expensive than anything else, both to buy and to sell, especially weapons with large prowess bonuses. Also my Inspect screen on my bolts says they do 125 damage per round but I shot a hairy mold and he barely noticed and when I hit him he was dead in one hit so I think the display is wrong.
One other question about the displayed average damage per round, does it take into account criticals? what about % to hit? It might be good to display the actual range of damage hits and the % to hit since it seems like there can be more variation than previously. some players will prefer a more steadily damaging weapon while some will want the big hits even if both do the same average damage per round.
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