A first run through of the monster list with new evasion scores is up github
armor (absorption will come later). Basically, paladins will have issues with a small class of monsters and shouldn't notice much difference for other monsters. The standard evasion value in the early game is 0 and the standard value in the late game is 10, meaning paladins will have a 75% chance to hit these monsters and the higher finesse characters will almost never miss.
All highly evasive monsters (except the special case of the will o the wisp) are vulnerable to devices. Paladins may want to carry some.
armor (absorption will come later). Basically, paladins will have issues with a small class of monsters and shouldn't notice much difference for other monsters. The standard evasion value in the early game is 0 and the standard value in the late game is 10, meaning paladins will have a 75% chance to hit these monsters and the higher finesse characters will almost never miss.
All highly evasive monsters (except the special case of the will o the wisp) are vulnerable to devices. Paladins may want to carry some.
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