Of course, if artifacts become more common then that changes.
Anyway...my question was, if this differentiation between finesse and power is going to have effect throughout the game, AND str/dex affects it, but wont differ by alot come endgame, how exactly will this gap be bridged, or what kind of numbers will the extreme characters have (lets call them hobbit rogue and troll warrior) ?
Mikko: there's two concerns I have with ditching Rings of (Accuracy/Damage) (a.k.a. Rings of Finesse / Power) in favor of the existing STR and DEX rings, and doing likewise across the entire game.
* STR and DEX impact much more than just finesse and power. It's nice to be able to have an item that has a big impact on one thing without also increasing the other -- a big Ring of Strength also significantly improves your carrying capacity, for example.
* Stats do cap. While my aforementioned winner didn't cap his stats very well, he would have if he'd worn a big Ring of Strength or Ring of Dexterity instead of a Ring of Damage. Removing the stat caps would be a big change in and of itself and I'd rather not fold that into this change if at all possible.
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