Ok, so the latest v4 (b9c762e) fixes a bunch of little things:
- descriptions of bolts and Deep Descent corrected
- speed items now much more expensive (maybe still not enough though)
- level feelings recalibrated to use the square of object value, so better objects have much more significant effect
- speed removed from "Trickery
- stat gain potions pushed a little deeper
- notes are now limited to 70 chars so that they don't get truncated in the history
- door fiddling/bashing messages use the monster's name if it's visible
- enchanting now works up to +20 rather than +15, and is a little easier in general
- fuzzy detection now shows squelched objects as asterisks again, reverting the recent change
- ghost pvals no longer show up on randarts
- affixes which boost to-hit and to-dam now do so a little more generously
- it's a tiny bit easier to get better quality affixes from good drops and more affixes overall
- the first seven dungeon levels no longer have unusually high chances of generating artifacts
- items with negative pvals will no longer cause pricing overflows (thanks PowerWyrm)
- to-hit values are now properly revealed by shooting
- lanterns can refill each other again
If any of these don't seem to be fixed for you, please post a savefile. In addition, in case people haven't been paying attention, there have been three big changes recently:
- Blubaron's extended mouse support - you can now pretty much play the full game with the mouse, including shift-click to cast spells, ctrl-click to use stairs and alt-click to search. Right-click for a context menu.
- fizzix's monster depth changes.
- the APW borg.
There are a bunch of extant issues in v4 that have already been reported but not yet fixed for various reasons:
- ego item names don't list all affixes (Nomad is working on this)
- dumps and spoilers sometimes omit loads of text (unreproducible)
- inventory no longer shows "burden" (missing from V also, no idea why)
- random names occasionally duplicated (hard to reproduce)
- pseudo ID messages sometimes happen after the item is known and/or don't seem to make sense (ID needs tidying up)
- question marks appear in the character details screen for properties that are known to be absent (regression)
- the popup squelch menu doesn't allow you to squelch non-ego lanterns (?)
- UTF-8 display still dodgy on OSX
- combat messages can appear in the wrong order
- digging without a digger is too easy (maybe only for dwarves?)
- teleportation can get stuck pinging between two points
... so don't worry about reporting these, but do post a save if you can make them reproducible. There are probably others too.
- descriptions of bolts and Deep Descent corrected
- speed items now much more expensive (maybe still not enough though)
- level feelings recalibrated to use the square of object value, so better objects have much more significant effect
- speed removed from "Trickery
- stat gain potions pushed a little deeper
- notes are now limited to 70 chars so that they don't get truncated in the history
- door fiddling/bashing messages use the monster's name if it's visible
- enchanting now works up to +20 rather than +15, and is a little easier in general
- fuzzy detection now shows squelched objects as asterisks again, reverting the recent change
- ghost pvals no longer show up on randarts
- affixes which boost to-hit and to-dam now do so a little more generously
- it's a tiny bit easier to get better quality affixes from good drops and more affixes overall
- the first seven dungeon levels no longer have unusually high chances of generating artifacts
- items with negative pvals will no longer cause pricing overflows (thanks PowerWyrm)
- to-hit values are now properly revealed by shooting
- lanterns can refill each other again
If any of these don't seem to be fixed for you, please post a savefile. In addition, in case people haven't been paying attention, there have been three big changes recently:
- Blubaron's extended mouse support - you can now pretty much play the full game with the mouse, including shift-click to cast spells, ctrl-click to use stairs and alt-click to search. Right-click for a context menu.
- fizzix's monster depth changes.
- the APW borg.
There are a bunch of extant issues in v4 that have already been reported but not yet fixed for various reasons:
- ego item names don't list all affixes (Nomad is working on this)
- dumps and spoilers sometimes omit loads of text (unreproducible)
- inventory no longer shows "burden" (missing from V also, no idea why)
- random names occasionally duplicated (hard to reproduce)
- pseudo ID messages sometimes happen after the item is known and/or don't seem to make sense (ID needs tidying up)
- question marks appear in the character details screen for properties that are known to be absent (regression)
- the popup squelch menu doesn't allow you to squelch non-ego lanterns (?)
- UTF-8 display still dodgy on OSX
- combat messages can appear in the wrong order
- digging without a digger is too easy (maybe only for dwarves?)
- teleportation can get stuck pinging between two points
... so don't worry about reporting these, but do post a save if you can make them reproducible. There are probably others too.
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