Frogcomposband mechanics questions
Collapse
X
-
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuoso -
Not specific to Frog, but it seems to only affect PCB and its descendants.
I play on a 1920x1080 screen. I have a large Game window on the left (Term0)
while on the right I have stacked 3 windows, Inventory (Term1), Monster List (Term2), and Messages (Term3). Inventory sized to display all slots a-z, Monster just 12 lines, Messages set to 25 full lines.
However, every time I restart the game the Term 1-3 windows lose a few pixels of height and width. Inv & Messages cutting the text on the bottom line in half. Eventually, it seems to stop shrinking after trimming the entire bottom line off the windows and portions of another.
Any clue what is happening and how it might be fixed?
I've been living with this since 2015 or so, and it annoys the hell out of me.
In the SS the Term1-3 used to have no gap between them and the game window. The windows overlapping so only a horizontal sliver of white was between them. And the bottom message was a full line.
Ah damn... my image host no longer allows linking unless I pay $$$Comment
-
Finding endgame consumables?
Is there a specific set of depths for where valuable objects such as !restore mana, !healing & *healing* appear? I've not really been able to find any, and can't approach the serpent without quite a few more. Is there a safe/reliable depth to scum for these?
As an aside, are staves of restore mana a thing? I don't think I've seen any but one can always hopeClearing levels one spell at a time.Comment
-
Is there a specific set of depths for where valuable objects such as !restore mana, !healing & *healing* appear? I've not really been able to find any, and can't approach the serpent without quite a few more. Is there a safe/reliable depth to scum for these?
As an aside, are staves of restore mana a thing? I don't think I've seen any but one can always hope
Generally, I would say that deeper is better for finding !RestoreMana and !Healing and !*Healing*. Usually, it is not necessary to scum for them; if you always pick them up when you find them, and always buy them when they appear in a Black Market, you will have enough by the time you get to the Serpent. (I've only ever needed to scum once, when I accidentally destructed the Serpent after having already spent most of my supplies.)
There's quite a lot of guaranteed !Healing and !*Healing* in the game - mostly in quests, but also the arena, and Polyphemus's drop; also, some of the wanted rewards. !RestoreMana can be more hit-and-miss.The Complainer worries about the lack of activity here these days.Comment
-
Not specific to Frog, but it seems to only affect PCB and its descendants.
I play on a 1920x1080 screen. I have a large Game window on the left (Term0)
while on the right I have stacked 3 windows, Inventory (Term1), Monster List (Term2), and Messages (Term3). Inventory sized to display all slots a-z, Monster just 12 lines, Messages set to 25 full lines.
However, every time I restart the game the Term 1-3 windows lose a few pixels of height and width. Inv & Messages cutting the text on the bottom line in half. Eventually, it seems to stop shrinking after trimming the entire bottom line off the windows and portions of another.
Any clue what is happening and how it might be fixed?
I've been living with this since 2015 or so, and it annoys the hell out of me.
In the SS the Term1-3 used to have no gap between them and the game window. The windows overlapping so only a horizontal sliver of white was between them. And the bottom message was a full line.
Ah damn... my image host no longer allows linking unless I pay $$$Comment
-
I use the default font and just adjust the sizes, Lucida Console Bold-18 for the game, and the default Courier-11 for the side windows.
Yes, it just takes a few seconds to fix. But I still wonder, I have never seen window creep in any other application or game.
One time the main window position got randomly shoved from 0/0 out to like 30,000/30,000. Needed to edit the .iniComment
-
Vampiric drain spell?
In the faq file it states that life points can be recovered through vampiric attacks. I've used wands of vampirism to restore lost life points in the past, so I was a little puzzled when the 'vampiric drain' spell on my current sorcerer failed to do so. Is this intended, and only wands and melee can restore life points?
Haven't gotten true vampirism yet, so I don't know if that restores life points either. Thanks!
Edit: sort of forgot I've been meaning to ask about invulnerability. Is it always a 12/13 chance to resist damage, or do stronger or unique monsters get a better chance at breaking through? And is there ever a way for the player to get a spell akin to psycho spear to pierce the invulnerability that angels cast? (or dispel magic, that works too)
Thanks again!Last edited by Saru; August 9, 2020, 07:29.Clearing levels one spell at a time.Comment
-
In the faq file it states that life points can be recovered through vampiric attacks. I've used wands of vampirism to restore lost life points in the past, so I was a little puzzled when the 'vampiric drain' spell on my current sorcerer failed to do so. Is this intended, and only wands and melee can restore life points?
Edit: sort of forgot I've been meaning to ask about invulnerability. Is it always a 12/13 chance to resist damage, or do stronger or unique monsters get a better chance at breaking through? And is there ever a way for the player to get a spell akin to psycho spear to pierce the invulnerability that angels cast? (or dispel magic, that works too)
Thanks again!
Mindcrafters (and monster-mode Angels) get their own psycho-spears, and Axemasters get a melee attack that ignores invulnerability.
Regular characters can "hope" to find a death scythe, as they penetrate invulnerability, but they're also, well, death scythes... So a more practical hope is to find Dragonchip, or just to wait out the invulnerability.The Complainer worries about the lack of activity here these days.Comment
-
Is there a formula for how likely is death ray to work on a given monster? And what should I be using mass stasis (sorcery) for? I feel like it could be good, but just haven't used it much.
btw just thought I'd mention I just found two restore mana staves within 10 minutes on my current mage. Think I've got a winner.Clearing levels one spell at a time.Comment
-
I used mass stasis on more or less everybody pre-nerf, but the nerf did hit its usefulness quite a bit. You can experiment on what situations it works best in now, but higher-level monsters are more likely to resist; so the most obvious use case is monsters who are not-that-high-level but still dangerous enough to matter, say a spectral tyrannosaurus or an iron lich.The Complainer worries about the lack of activity here these days.Comment
-
Probable bug with race transformation?
I have a bug (I think?) that's fairly easy to reproduce. When polymorphing into a demon as a dark elf sorcerer, the game sometimes fails to reevaluate my mana pool unless I swap a piece of equipment. Once it does, and I loose the dark elf bonus to sp, I rested until the polymorph ended. The game again forgets to reevaluate the pool unless you remove equipment and put it back on. Possibly exploitable one way (having more mana than you should as demon form) and annoyingly detrimental the other way.
I have a savefile in town if you wanted it.
(as an aside, for mass stasis, assuming I successfully 'hit' an enemy with it, how long are they held for? Is there a formula for this as well? I haven't gotten an enemy held for more than 1-2 turns, which doesn't seem terribly useful when it's so hard to get the monster to fail the save in the first place.)Clearing levels one spell at a time.Comment
-
I have a bug (I think?) that's fairly easy to reproduce. When polymorphing into a demon as a dark elf sorcerer, the game sometimes fails to reevaluate my mana pool unless I swap a piece of equipment. Once it does, and I loose the dark elf bonus to sp, I rested until the polymorph ended. The game again forgets to reevaluate the pool unless you remove equipment and put it back on. Possibly exploitable one way (having more mana than you should as demon form) and annoyingly detrimental the other way.
(as an aside, for mass stasis, assuming I successfully 'hit' an enemy with it, how long are they held for? Is there a formula for this as well? I haven't gotten an enemy held for more than 1-2 turns, which doesn't seem terribly useful when it's so hard to get the monster to fail the save in the first place.)The Complainer worries about the lack of activity here these days.Comment
Comment