[Announce] FrogComposband 7.1.liquorice released

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  • Sideways
    replied
    No need to *identify*, and everything should be displayed now (a few things weren't in early dev versions, but I think I caught those).

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  • budswell
    replied
    I'm quite enjoying Igor's. Still early (< CL 20) so very few bonus parts. But I still like wandering around as a patchwork.
    All abilities are revealed right? No need for *Identify* ?

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  • Sideways
    replied
    Originally posted by Susramanian
    I'm close to winning with an Igor and I have yet to see any ears from dissections with any stats, unlike the other body parts. Bug?
    Sorry for forgetting to reply, that's not a bug.

    My original conception for ears was that they would not generate in normal ways at all - the only way you'd get them would be by dissecting the corpse of a wanted monster, and then you could keep the parts that looked good and turn in the ears for your regular reward. I eventually did allow ears to generate normally, and to be replaced like the other body parts, but their only actual function is still the original one, viz. that you can turn in a wanted monster's ears.

    The only body parts that bounty offices accept as proof of a kill are the head and the ears; and you are always guaranteed to get one of those when you dissect a wanted corpse. If you roll something else, say legs (or nothing at all), you still get the ears as a bonus; so cutting wanted corpses apart is safe, there will always be something left that you can turn in.

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  • Sideways
    replied
    You can inspect Igor body parts the same way as normal objects; they also use the same attribute abbreviations as equipment. If you don't see anything like that on a body part, then it has no special attributes, which is fairly common.

    Igor body parts are quite unpredictable - what's on them depends on the monster, but also on random chance and your skill at dissecting corpses (DEX and CL). Innate attacks from appropriate parts are pretty much the only thing that's fully guaranteed.

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  • Firons2
    replied
    How can I examine the stats of various bodyparts as an Igor?

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  • clouded
    replied
    Could you give Vampires (player monster race) a shapeshifting satchel like werewolves and beornings? The forms are essentially unusable if they spill your equipment into your inventory and likely on the floor, as two of them are utility/escapes and the other still requires you to switch to normal in order to feed. Also it seems lame that vampires can't wield darkness lamps, straight up not having a light slot.

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  • Susramanian
    replied
    I'm close to winning with an Igor and I have yet to see any ears from dissections with any stats, unlike the other body parts. Bug?

    Igors are fun! Thanks for your hard work

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  • Sideways
    replied
    That does seem like a bug, thanks

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  • Thraalbee
    replied
    Love the update! Also happy with being able to upgrade nine ninjatos at the same price as for one in the Fighter's hall forge. Proably not intended behaviour though.

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  • ShadowTechnology
    replied
    Originally posted by Sideways
    Get your copy of FrogComposband 7.1.liquorice here, with the source code, precompiled Windows full game (without the source code) and precompiled Windows executable. (Windows users who download the .exe should also download the source code, but not the full game, which would be superfluous. Windows users who download the full game won't need to download any other files.)

    There's some new stuff, like Igors, Blue-Mages, the Split personality and instant-coffee mode; but the main focus for this release was on improving (and better documenting) the existing content. The in-game help has been thoroughly rewritten and updated, though I do believe there are still a few bits left that date back to the original Moria manual...

    As usual, savefiles are unidirectionally compatible; you can safely use old savefiles in 7.1.liquorice, but you can't use 7.1.liquorice savefiles in older versions.

    Many thanks to everyone who provided suggestions and feedback! Keep it up



    Good luck everybody, and have fun!
    Not too much discussion going on here about liquorice and its new features. Thanks Sideways for yet another wonderful update to Frog. I am a big fan of Coffer mode, and have been having great fun with Instant Coffee. It's like double espresso - very addicting. I've been generating random characters, and am on number 7 now (a level 35 Noble Archon Necromancer). He has managed to make it through a level 43 quest to kill Stormbringer, barely. He is very nervous about going deeper, but there's little else to do. Instant Coffee is fun and easy to start, but is going to be very hard to win.

    Here's the thing. The entire dungeon consists of only the quest levels, with a forced descent to the next one (sometimes 10 levels at a time). You can return to town for shopping, and undertake town quests, or fight in the arena, but eventually you must return to the dungeon and an ever more dangerous OOD quest unique. My other 6 randos died in level quests between levels 20 and 33. They had lots of experience/levels, and a few great items, but had limited choices of wearable ego items and limited consumables and gold. The price for extremely fast early level-up is a relative lack of "cannon fodder" creatures to drop items and treasure. Kill everything you see early the game, because you will be in over your head before you know it, with no opportunity to return to a more shallow level.

    Typically I would visit the shop to spend all my gold, and accept all four quests. The Thieves Hideout is easy, and should take you up to abut CL5, and your first stat increase. Collect your reward and shop some more. Then take the dungeon stairs to go directly to the Warg quest on DL5. By the time you kill all 8 of them and everything else on the level, you should be at about CL15. When you complete a level quest a down stairs appears (these are the only down stairs, and there are never any up stairs). Don't take the stairs now or you will appear many levels deeper on your next quest level! Instead, recall up to town to rest, heal, and shop some more. Don't waste a recall scroll to go down again, just take the stairs in town (same result). Repeat. The town quests start at level 24 difficulty. Like I said, Instant Coffee is fun, fast, and addictive, but I don't expect to come close to winning very often.

    One of the 6 randos was an Igorr. Interesting, but he did not survive long enough to try any interesting new body parts. I'm try again in regular Coffee Mode.

    Split personality is crazy fun! You are not limited to only two. Keep selecting random personalities until you have 6 or 7. Make sure you have Chaotic and Sexy for extra fun. In Instant Coffee you might level-up three times after a single blow, and change personalities 10 times in the process. At any given time, one personality with be dominant, several will be partially active, and several will be repressed. Don't like the current mix? Swing at a another monster and keep your fingers crossed!

    Thanks again for the continuing innovation Sideways.

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  • Sideways
    replied
    Originally posted by budswell
    Hi, getting an issue where I have created my custom pickpref.prf file in /user but for every new character it seems to go back to the default in /pref. I know I can just update /pref but that doesn't seem the "right" way.
    Have I stuffed something up? Or does it not work the way I thought?
    You can have custom pickprefs in /user, but you need to call them pickpref-UserDefault.prf instead of just pickpref.prf. Delete the extra copy of pickpref.prf in your /user because it will just confuse the game.

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  • budswell
    replied
    Hi, getting an issue where I have created my custom pickpref.prf file in /user but for every new character it seems to go back to the default in /pref. I know I can just update /pref but that doesn't seem the "right" way.
    Have I stuffed something up? Or does it not work the way I thought?

    Leave a comment:


  • werecobalt
    replied
    Originally posted by Sideways
    * Improved pet/friendly monster AI
    - pets no longer bump into the player so often
    - fixed friendly fire from bolts
    - fixed friendly fire from Saruman's psycho-spears
    - pets now pathfind more aggressively and intelligently if a target monster has been specified
    Very good improvement!

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  • Destro
    replied
    Blue Mage!

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  • budswell
    replied
    In celbration of the new Igor race, my current faviourite music video.

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