PWMAngband 1.3.0 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #16
    HAHAHAHAHAHAHAHA...

    I'm a huge dumbass...

    For those who didn't figure it out yet, in the latest version the main dungeon is not accessible, because "max-level" is not set and thus considered as "0" and not "no max level". Therefore the game is unwinnable...

    Good thing I playtested a bit while trying to fix something else

    So for next version, any dungeon with "max-level" not set will mean "no max level" so everyone can enter.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #17
      Dunno I must have had a seizure or some dementia strike during the past week...

      After being told that uniques didn't give xp or loot I was questioning the sanity of my playerbase... until I tried the game myself in debug mode and saw that was indeed the case because my IQ seemed to have dropped to 0 lately. I'll also fix this nonsense for the next version
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #18
        New PWMAngband 1.3.0 build 3 relased!

        End of the rework on help files, autoretaliation with missile launcher + bugfixing.

        List of changes:

        - Revised help system (continued)
        - Added BRIGHT flag for safe floors
        - Make use_sound option on by default
        - Fix fractional shots incorrectly carrying one extra shot to the next turn if the target was killed during the current turn
        - Allow to autoretaliate with missile launcher using the @On inscription
        - Fix crash when using Read Minds spell
        - Fix incorrect player presets after ading more races/classes to the game due to hardcoded values in the init code
        - Fix critically stupid bug that was making the main dungeon unaccessible
        - Fix another critically stupid bug that was making uniques never give experience or loot

        See http://powerwyrm.monsite-orange.fr for the downloads.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #19
          Finally had the time to set up a Github repository. You can find it here: https://github.com/draconisPW/PWMAngband
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Oh good, thank you. I was experiencing some anxiety on your behalf that you might lose your work due to failing hardware or similar.

            Comment

            • tangar
              Veteran
              • Mar 2015
              • 1004

              #21
              Yay! *forked* I've pulled previous versions of PWMA- https://github.com/draconisPW/PWMAngband/pull/1 maybe it would be fun to have them at PWMA git

              Also from now on it would be possible to read PWMA patch notes in Russian there: http://tangaria.com/ru/
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #22
                There is no feature to let people choose a label for the issues. This prevents random guys from spamming issues with a wrong label and polluting the search by label feature.

                Common practice is to add the label in the issue title, for example: "[Bug] This doesn't work". With this, the owner can review the issue, add the label and change the title to "This doesn't work". Don't add the label in the description because it cannot be modified. The title can be.

                Please do this for the next issues you report.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  #23
                  There will be a build 4 before I start working on monsters and 1.4. I've already un-hardcoded the flag/element descriptions on character creation, so you can use more flags/elements when creating new races. Next is to do the same for classes (for ex. blackguard with impair hp). I'll also un-hardcode and add the possibility to assign a level for those flags/elements. For example: BRAVERY_30 will be replaced by RES_FEAR:30. I'll do the same for all hardcoded race/class features that are currently hardcoded in player-calcs.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #24
                    Crap... seems the fractionnal blow/shot system doesn't work at all. I'll have to fix that asap.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #25
                      New PWMAngband 1.3.0 build 4 relased!

                      Fixes two critical bugs.

                      List of changes:

                      - Remove hardcoded flag/element descriptions during character creation
                      - Simplify and fix fractional blows/shots system
                      - Fix shops refreshing while player in them
                      - Add label for dump file in mangband.cfg

                      See http://powerwyrm.monsite-orange.fr for the downloads.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #26
                        New PWMAngband 1.3.0 build 5 released!

                        More fixes and refactoring.

                        List of changes:

                        - Fix autoretaliating with missile launcher not working when afraid
                        - Further simplify autoretaliating with shooter
                        - Start from the inventory when throwing items
                        - Fix speeding effect when shooting with fire_till_kill option while running
                        - Protect players with two turns of invulnerability on login
                        - Remove hardcoded player flags/elements set at certain levels

                        See http://powerwyrm.monsite-orange.fr for the downloads.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #27
                          New PWMAngband 1.3.0 build 6 released!

                          Some improvements.

                          List of changes:

                          - Add fortune cookies
                          - Add VAMPIRIC brand
                          - Add innate race/class brands and slays
                          - Increase chat message length
                          - Allow the Dungeon Master to generate more item kinds
                          - Make time bubble indicator more responsive

                          See http://powerwyrm.monsite-orange.fr for the downloads.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #28
                            New PWMAngband 1.3.0 build 7 released!

                            Major release with the addition of modifiers for races and classes + some fixes and improvements.

                            List of changes:

                            - Remove references to "src" path in lib files
                            - Further improve time bubble indicator
                            - Add time bubble indicator for tile mode
                            - Add LighterBlue option for mangclient_gcu.ini to make COLOUR_BLUE and COLOUR_L_BLUE lighter
                            - Make VAMPIRIC brand actually work
                            - Add modifiers to races/classes

                            See http://powerwyrm.monsite-orange.fr for the downloads.

                            Note: this release removes stats and other hardcoded values such as infravision for races and classes. For now on, these must be added as modifiers in the race and class text files. For example:

                            value:1:STR[2]

                            for a race or a class that has a +2 to strength innate modifier.

                            Values can be entered as a random value string to specify a variable modifier. For example:

                            value:5:SPEED[1+1d15]

                            will add +1 speed at levels 5, 20, 35 and 50. This will allow to un-hardcode things like Rogue speed bonus for example.
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #29
                              New PWMAngband 1.3.0 build 8 released!

                              Final work about races and classes + custom store welcome messages (see Expensive Black Market).

                              List of changes:

                              - Un-hardcode a bunch of modifier-related stuff
                              - Un-hardcode store welcome messages
                              - Add a cap for race/class modifiers
                              - Add race/class description on character creation screen

                              See http://powerwyrm.monsite-orange.fr for the downloads.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #30
                                Latest build has corrupted files (mainly freetype.dll), as I trashed all my local copy again by using search/replace on directory instead of single file. Fortunately all files that were stored in Git repository are fine, I could do a full revert, but all building files/binaries are wasted. This includes my zip archives, which are now irremediably lost (cannot open the zip and cannot revert the search/replace I've done).

                                I'll try to ninja fix this tomorrow.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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