Last version (pending any bug-fixes & balance-fixes) before I start making more extreme changes & turn it into coffeeband-proper rather then just an edited version of angband-master. I'd like to check & get the weapon blow balance right first, as a proof of concept that you can have V-like balance with more normal weapon weights & less weirdness in the blows.
Release is here:
with source code & a windows binary. To use the binary download the source, copy the binary into the coffeeband folder along with the .dlls (you'll find them in /src/win/dll).
Changes:
Any testing & feedback is appreciated.
Release is here:
with source code & a windows binary. To use the binary download the source, copy the binary into the coffeeband folder along with the .dlls (you'll find them in /src/win/dll).
Changes:
- Adjusted weapon weights & blow calculations
- Adjusted stat bonuses. A small amount of the class skills have been moved into the stats.
- Lowered racial xp penalties (I thought Nick had removed these?) - Not a fan of xp penalties but I do like humans having their quicker levelling. So non-humans are 110% & the super races 120%
- Fix run bug that caused @ to move an extra square after disturb (hopefully)
- Weapon now counts towards encumbrance for casters
- Some minor tweaks
- Smaller coffeeband town & coffeeband townies
- A few new coffeeband critters & guests from other variants - they are all rare & not necessarily well balanced yet
- Experimental progressive object allocations - This is an attempt to do things such as reducing early !speed drops, while increasing later !speed drops. Warning: may activate to do bizarre things
- Rocket
Any testing & feedback is appreciated.
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