Finally sorted things out enough to have time to learn to code again & restarted working on this. I decided to just start again from the latest master (the old coffeband code was a mess) & do this in a more organized fashion. Currently it's pretty much V with some minor adjustments & for the most part a work in progress. I'm pretty much releasing it just to learn how to put a release up. You can find the source code & a compiled binary for windows here:
To use the binary: download the binary & the source, unzip the source, copy the binary into the angband folder along with a copy of libpng12.dll & zlib1.dll (you'll find them in /src/win/dll). The source file is called angbandv1.0.0.zip, I have no idea why it named it that way or how to change it.
Changes
Edit: Zip should no longer pretend to be a long lost copy of angband-v1
To use the binary: download the binary & the source, unzip the source, copy the binary into the angband folder along with a copy of libpng12.dll & zlib1.dll (you'll find them in /src/win/dll). The source file is called angbandv1.0.0.zip, I have no idea why it named it that way or how to change it.
Changes
- Reduce weapon weights to saner numbers
- Adjust blows to make heavier weapons more viable earlier while retaining a similar pattern to V (currently I've got my numbers wrong here, wait for the next version)
- Adjust stat bonuses to make the standard roller less brutally punishing
- Fix run bug that caused @ to move an extra square after disturb (hopefully)
- Weapon now counts towards encumbrance for casters
- Different version of the 'thancs I'm trying out
- Rocket
Edit: Zip should no longer pretend to be a long lost copy of angband-v1
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