10 years in the making, the next major MAngband version is finally here.
Since this is oook, I'll list features that may interest Vanilla players:
- UI is synchronized with V3.0.6 (that's old), all things that were previously missing, like extra windows that display monster list, are now present; also all options (from the '=' menu) were updated to their V306 meanings and in fact work.
- Wand/Staff/Rod behavior is now matching V3.12 (and above).
- Time-bubbles AKA Bullet-time. Now, when you Run or Rest, time speeds up. When you're critically injured (below the "low hit-point warning" setting) time slows down. This allows for very V-like, resting-is-instant, battle-is-turn-based behavior. I believe that was the last missing piece in the whole "online roguelike" concept!
Thus, if you have dismissed the whole idea in the past ("I don't want this to be a game of reflexes"), now might be a good day to try it out!
Since this is oook, I'll list features that may interest Vanilla players:
- UI is synchronized with V3.0.6 (that's old), all things that were previously missing, like extra windows that display monster list, are now present; also all options (from the '=' menu) were updated to their V306 meanings and in fact work.
- Wand/Staff/Rod behavior is now matching V3.12 (and above).
- Time-bubbles AKA Bullet-time. Now, when you Run or Rest, time speeds up. When you're critically injured (below the "low hit-point warning" setting) time slows down. This allows for very V-like, resting-is-instant, battle-is-turn-based behavior. I believe that was the last missing piece in the whole "online roguelike" concept!
Thus, if you have dismissed the whole idea in the past ("I don't want this to be a game of reflexes"), now might be a good day to try it out!
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