PWMAngband 1.2.0 released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    PWMAngband 1.2.0 released

    For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.1.4 with additions from ToME (features from the time it was still called PernAngband, but without the Pern references) and a few personal additions: new races, classes, monsters and items.

    This release is a major release… without major content

    See http://powerwyrm.monsite-orange.fr for the downloads.

    On a side note, MAngband forums are back up, so I will also post the release there.

    To play on a PWMAngband server or start your own server, download the binaries and unzip the files (client and server are both in the same zip file now). And enjoy!
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #2
    Here's the complete changelist since 1.1.12:

    User interface
    --------------

    MAngband 1.1.4:

    - Add player level, class and race to death message

    PWMAngband:

    - Use account password for all characters associated with that account
    - Remove "change password" feature from character description screen
    - Allow "glyph:terrain name:symbol" format in font-xxx.prf to specify
    default attribute for all lighting effects
    - Reduce the allowed minimum size of subterms to a fifth of the maximal
    size (16x4)
    - Add 16x24tx.fon, 21x31tg.fon and 24x36tg.fon from Tangar
    - Stop treating back-quote as escape
    - New fire-till-kill option (MAngband submenu)
    - New option "disturb_faint" (MAngband submenu) to enable or disable automatic
    disconnection if starving while at full hps (false by default)
    - Add a basic framework for autoinscriptions
    - Change inscription for player to '#P'
    - Change inscription for recall to '#R'
    - Add [Escape] by default at the beginning of the keymap when creating
    a new keymap
    - Display a message when monks get encumbered by armor
    - New command in stores: Browse a book ('b') or Peruse a book ('P')

    Gameplay changes
    ----------------

    MAngband 1.1.4:

    - Make server save 10 minutes interval by default
    - Don't try to auto retaliate when afraid
    - Characters that permanently die drop nothing upon death
    - Add potions of Healing in the Temple (with high rarity and price factor)

    PWMAngband:

    - Make maximum number of characters per account a server option
    - Lower Expensive Black Market price factor from 10x to 8x
    - Increase the number of items that can be ordered in the Expensive Black Market
    from 6 to 8
    - Implement fire-till-kill mode for "fire at nearest" command
    - Implement fire-till-kill mode for spells
    - Remove score bonuses from challenge options
    - Add more birth options to server configuration file (no artifacts,
    no selling, no stores)
    - Add chance of generating "good" and "great" items in constant.txt
    - Add "fast" wilderness mode via DIVING_MODE server option to make everyone
    aware of the location of the base town (Carn Dûm) at birth
    - Make players without birth_start_kit set start with an amount of gold
    at least equal to the value of the items they don't get
    - Make Deep Nights only empty the lights of hostile players
    - Give players starting food/light for free no matter if birth_start_kit is set
    or not
    - Remove all trading restrictions between players when no_selling is set
    - Add customizable experience penalty to each dragon breed
    - Tweak commonness of dragon breeds to make better ones rarer, make ethereal
    drake much rarer
    - Make white/blue/red/black dragons immune to cold/lightning/fire/acid
    - Make Ents vulnerable to fire but decrease their experience penalty a bit
    - Make permanent wraithform drain hp and prevent regeneration while
    the wraithed player stands inside non-passable terrain
    - Rebalance player invisibility a bit, nerf permanent invisibility (except
    for ghosts)
    - Make wraithform and invisibility consume a lot of food
    - Change Shapechangers' AC formula from (equip + race / 2) to
    MAX((equip + race) / 2, equip)
    - Add Black Breath

    Bugs fixed
    ----------

    PWMAngband:

    - Reposition and resize the chat line properly when the chat window is resized
    - Fix 32bit builds of the Windows client
    - Allow looking and targeting with roguelike keyset
    - Allow lowercase Dungeon Master names in mangband.cfg
    - Fix incorrect options/ignore packets crashing the server
    - Fix scene of death in character dumps when using tiles
    - Fix client not displaying the last messages before death
    - Fix description when looking at a player and pressing 'r'
    - Fix Dungeon Master not having full ESP on LIMITED_ESP servers
    - Fix crash when flickering multi-hued players, party leaders and elementalists
    - Fix bolt/ball/breath spells not damaging wraithed players
    - Replace "in the town" by "on the surface" when a character is killed
    outside of the dungeon

    Coding changes
    --------------

    PWMAngband:

    - Allow the console to run from PuTTY via Telnet
    - Move dragon breed info to dragon_breed.txt
    - Allow customized maps for each town except base town (Carn Dûm),
    set MAngband-style town by default if the corresponding town_xxx.txt file
    doesn't exist
    - Allow one dungeon in each customized town
    - Add parser errors for trying to add a "normal" or "always" entry
    for Black Markets in store.txt
    - Add rarity and price factor to "normal" entries in store.txt

    Compilation
    -----------

    - Add a debug version of the server executable which generates a mangband.rpt
    file when a crash occurs
    - LIBPNG upgraded to version 1.6.36
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      #3
      Page on Roguebasin also updated.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2987

        #4
        New PWMAngband 1.2.0 build 2 relased!

        Mainly to add the new 255x255 character model for custom towns.

        List of changes:

        - Make book realms struct magic_realm
        - Give spells a realm
        - Remove class realms, replace class spellcasting stat with average of spellcasting stats
        - Remove obsolete PRAY packet, use CAST instead
        - Move books from object.txt to class.txt
        - Add drop-base to monster.txt
        - Monsters with "drop-base" drop random book based on depth
        - Rename House of Arcanes to Bookseller
        - Redesign town_feat.txt and town_xxx.txt files to allow 255x255 different tiles in towns

        See http://powerwyrm.monsite-orange.fr for the downloads.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • tangar
          Veteran
          • Mar 2015
          • 1004

          #5
          YAY YAY YAY!! DDDDDD

          https://tangaria.com - Angband multiplayer variant
          tangaria.com/variants - Angband variants table
          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

          Comment

          • tangar
            Veteran
            • Mar 2015
            • 1004

            #6
            when look at terrain objects (l -> p) it show objects names... and in tileset there are loads of objects with names like eg:
            'obj_grass r provision'
            'obj_grass s provision'
            'obj_grass t provision'
            this is 3 different graphical tiles

            so (l -> p) show such names:



            Is it possible to implement: to show desc. field for 'look' command for terrain objects? so for example, when player look at obj_grass t provision, game would show this: A pile of goods and provision.

            it would be fun to show terrain objects description, cause it could show lore, eg

            HTML Code:
            name:obj_grass i graves
            graphics:::s
            priority:18
            flags:LOS | PROJECT | PASSABLE | TORCH
            desc:A tiny graves.. Looks like halflings buried there.
            
            name:obj_grass c sealed portal
            graphics:::s
            priority:18
            flags:NO_SCENT | NO_FLOW | TORCH
            desc:A sealed portal. How to get inside?
            p.s.
            ideally databases should have ID (for DB only purposes) and 'name'.. we got the same value for both cases.

            =====

            TiledToAngbandExport: new version
            Attached Files
            Last edited by tangar; April 5, 2019, 22:52.
            https://tangaria.com - Angband multiplayer variant
            tangaria.com/variants - Angband variants table
            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

            Comment

            • tangar
              Veteran
              • Mar 2015
              • 1004

              #7
              /bug (?): after certain point (starting with 'floor d hills') tileset do not show appropriate tiles



              Gamepackage to reproduce problem:

              Attached Files
              Last edited by tangar; April 7, 2019, 18:51.
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2987

                #8
                Ok, found the problem. The terrain "floor d hills" is exactly number 256 in the f_info feature array. This means somewhere there's some coordinates stored in a "byte", so instead of feature 256 it loops back to feature 0. i'll fix that.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2987

                  #9
                  Fixed in next version.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • tangar
                    Veteran
                    • Mar 2015
                    • 1004

                    #10
                    Last edited by tangar; April 9, 2019, 10:42.
                    https://tangaria.com - Angband multiplayer variant
                    tangaria.com/variants - Angband variants table
                    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                    Comment

                    • Acenoid
                      Rookie
                      • Jun 2009
                      • 15

                      #11
                      PWMagband on Ubuntu

                      Hello there!

                      I wanted to ask if anyone managed to install PWMangband on ubuntu / linux?
                      I found a thread about it, but it didn't seem to have a conclusion (or no good one) and is from 2016.

                      Great job, will install the new version. And it would be perfect if I could setup a permanent server

                      Comment

                      Working...
                      😀
                      😂
                      🥰
                      😘
                      🤢
                      😎
                      😞
                      😡
                      👍
                      👎