It's been a good while since I uploaded a compiled version of composband. When FrogComposband had its first release, there was more that I wanted to keep than revert, but I still wanted to move the game in its own direction, separate from the direction FrogComposband is taking. The influx of new content as well as working on my own ideas gave me a lot to do, and despite significant changes there were always things that I meant to do before a release. I used up some newly available free time making a list of such things and getting round to them, and without further ado I give you the pre-compiled windows version.
Given the awkward genealogy of this result, a full changelog is beyond the scope of this post, but a summary of major features includes:
Removal of pseudo-ID. Items will be tagged average/good/ego/artifact on creation.
Imported a great many rooms from Angband. Dungeons are more interesting. Staircases are easier to find.
Shallow dungeon levels are smaller, the effect disappears at DL30.
Riding and weapons proficiencies have changed to reduce required grinding.
Chaos patron behaviour has been altered - chaos warriors are even more fun, and can choose their patron
Several new types of egos have been added, and jewellery egos have undergo some modification. It is now possible to find randart jewellery as random drops.
As well as a large number of changes to the layout of the world - towns, dungeons, quest sequences, rewards etc and miscellaneous code changes (for those used to frog I will point out that Telmora has a separate quest line at the temple, and Meng Huo is hiding out near Anambar)
The best way to find out more about the variant (besides visiting angband.live) is to download and play.
Given the awkward genealogy of this result, a full changelog is beyond the scope of this post, but a summary of major features includes:
Removal of pseudo-ID. Items will be tagged average/good/ego/artifact on creation.
Imported a great many rooms from Angband. Dungeons are more interesting. Staircases are easier to find.
Shallow dungeon levels are smaller, the effect disappears at DL30.
Riding and weapons proficiencies have changed to reduce required grinding.
Chaos patron behaviour has been altered - chaos warriors are even more fun, and can choose their patron
Several new types of egos have been added, and jewellery egos have undergo some modification. It is now possible to find randart jewellery as random drops.
As well as a large number of changes to the layout of the world - towns, dungeons, quest sequences, rewards etc and miscellaneous code changes (for those used to frog I will point out that Telmora has a separate quest line at the temple, and Meng Huo is hiding out near Anambar)
The best way to find out more about the variant (besides visiting angband.live) is to download and play.
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