Hello,
I'm playing Z+Angband 0.3.3, but it seems the strategy for fighting the Serpent may be more or less the same for many Zangband-based variants, at least for warriors. So any tips are welcome!
Here is the dump: http://angband.oook.cz/ladder-show.php?id=20944
I have no bright ideas other than a very straightforward way: get close, fight, and hope for the best )). I've got one potion of invulnerability and 9 of elemental immunity, also enough ! life, *healing*, and *speed*. I'm going also to take scrolls of geno, mass geno, and *destruction* to get rid of anything the SOC may summon. All the princes of Amber are dead. Nobody dropped the Jewel of Judgement! Oh well. I'll take a lot of ! enlightement.
Now the questions.
1) I've got STR DEX CON sustained. Is it enough for a warrior? How important is WIS if I have both anti-magic and good luck? INT is very important for rods/staves which I usually carry in plenty and use very often - but for this particular battle I plan to drop them. So I suppose I don't need INT at all. Correct? Or it may be useful for something else with SOC?
2) What happens to the SOC after I use *destruction* at it? Since I cannot carry rods of teleport other, there seem to be no other way to get rid of dangerous uniques. Lots of them are still alive, and there are random uniques in Z+A. Destroyer, Unicorn, Cthulhu, and lots more - I have no ambitions to kill them at all )). So... if the Destroyers appears next to me, I read *d* - and all monsters disappear. Does it mean that the SOC reappears immediately somewhere at this dlevel in full HP? Or I just have a level 100 with no SOC and need to go up and down to make it respawn?
3) Well. Maybe I still have to carry some rods/wands of teleport other (for the Destroyer), plus scrolls of recharging. I've already fought the Serpent some dozen or so years ago, and vaguely remember that drain of charges worked strange. Like, one rod drained meant the SOC got half of HP back! (Don't remember which version of Z it was). Now in Z+A when I fight power-drainers with some substantial HP (like greater balrogs) - I just drop staves, and keep all the 30+ rods I usually carry. They drain some 3-4 rods at a time and get only some hp back, not like thousands at a time. OTOH, these fights were not too long, with my 700+ damage per round and slay evil/undead/demons. So I could easily miss any huge drains.
So the question is: is it safe to carry some rods? If 2-4 rods of teleport other give the SOC like 1 star - I'd risk it. If it's half the stars suddenly - then... well... dunno... How to deal with summoned things which are too strong for me?
(Actually, I'm plainly afraid!)))
I'm playing Z+Angband 0.3.3, but it seems the strategy for fighting the Serpent may be more or less the same for many Zangband-based variants, at least for warriors. So any tips are welcome!
Here is the dump: http://angband.oook.cz/ladder-show.php?id=20944
I have no bright ideas other than a very straightforward way: get close, fight, and hope for the best )). I've got one potion of invulnerability and 9 of elemental immunity, also enough ! life, *healing*, and *speed*. I'm going also to take scrolls of geno, mass geno, and *destruction* to get rid of anything the SOC may summon. All the princes of Amber are dead. Nobody dropped the Jewel of Judgement! Oh well. I'll take a lot of ! enlightement.
Now the questions.
1) I've got STR DEX CON sustained. Is it enough for a warrior? How important is WIS if I have both anti-magic and good luck? INT is very important for rods/staves which I usually carry in plenty and use very often - but for this particular battle I plan to drop them. So I suppose I don't need INT at all. Correct? Or it may be useful for something else with SOC?
2) What happens to the SOC after I use *destruction* at it? Since I cannot carry rods of teleport other, there seem to be no other way to get rid of dangerous uniques. Lots of them are still alive, and there are random uniques in Z+A. Destroyer, Unicorn, Cthulhu, and lots more - I have no ambitions to kill them at all )). So... if the Destroyers appears next to me, I read *d* - and all monsters disappear. Does it mean that the SOC reappears immediately somewhere at this dlevel in full HP? Or I just have a level 100 with no SOC and need to go up and down to make it respawn?
3) Well. Maybe I still have to carry some rods/wands of teleport other (for the Destroyer), plus scrolls of recharging. I've already fought the Serpent some dozen or so years ago, and vaguely remember that drain of charges worked strange. Like, one rod drained meant the SOC got half of HP back! (Don't remember which version of Z it was). Now in Z+A when I fight power-drainers with some substantial HP (like greater balrogs) - I just drop staves, and keep all the 30+ rods I usually carry. They drain some 3-4 rods at a time and get only some hp back, not like thousands at a time. OTOH, these fights were not too long, with my 700+ damage per round and slay evil/undead/demons. So I could easily miss any huge drains.
So the question is: is it safe to carry some rods? If 2-4 rods of teleport other give the SOC like 1 star - I'd risk it. If it's half the stars suddenly - then... well... dunno... How to deal with summoned things which are too strong for me?
(Actually, I'm plainly afraid!)))
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