I don't think grinding more is a good idea. If you have 15ish big healing potions, I would go in with the attitude that you are going to win that one fight or die trying. I wouldn't use anything less than a !healing in that battle, even if you're just trying to clear status. You can use !life when you need a big heal to also restore stats when they're drained.
You should also just accept that you are going to be double-moved. I try to keep HP above 750ish the whole time for that reason.
You can deal with summons by teleporting yourself away and then waiting for the J to appear (he'll seek you across the level.) Most of his summons can't keep up. If you ever teleport back over to where they are and the J is out of range, destruct them. ?genocide also works okay for Cyberdemon or dragon summons.
The first few stars can feel like they're taking forever to come off, but once you get over the early inertia things go rather well.
Generally I'll only flee the serpent fight if things are starting really badly and I haven't used any healing at all. Otherwise, I'm committing to winning or dying right there.
This isn't like fighting P in Vanilla, where you can generally stay 100% safe with careful play. You have to take risks or you'll never get anywhere, not even with a speed 50 character with 1000dmg/round.
You should also just accept that you are going to be double-moved. I try to keep HP above 750ish the whole time for that reason.
You can deal with summons by teleporting yourself away and then waiting for the J to appear (he'll seek you across the level.) Most of his summons can't keep up. If you ever teleport back over to where they are and the J is out of range, destruct them. ?genocide also works okay for Cyberdemon or dragon summons.
The first few stars can feel like they're taking forever to come off, but once you get over the early inertia things go rather well.
Generally I'll only flee the serpent fight if things are starting really badly and I haven't used any healing at all. Otherwise, I'm committing to winning or dying right there.
This isn't like fighting P in Vanilla, where you can generally stay 100% safe with careful play. You have to take risks or you'll never get anywhere, not even with a speed 50 character with 1000dmg/round.
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