Some variants have been purposefully created in order to offer more challenge to the *band player, while others have achieved this by accident.
What variant do you find most difficult/challenging? Not necessarily difficult in the sense of reaching the end game and/or winning, but in just staying alive.
Some that come to mind are NPP, Entro, Heng, and maybe Z. I originally thought Un was a bit easier than those, but after playing it a few more times I might have to add it to this list.
What variant do you find most difficult/challenging? Not necessarily difficult in the sense of reaching the end game and/or winning, but in just staying alive.
Some that come to mind are NPP, Entro, Heng, and maybe Z. I originally thought Un was a bit easier than those, but after playing it a few more times I might have to add it to this list.
(DL 100 monsters on DL60, semi-persistent dungeon and an extended deadly endgame in 0.6.3)
Berzerk transforms all damage into magic damage... and Oblivion Knights would always cast it over the mana curse thanks to 2800 life non-tweaked
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