Originally posted by Mocht
This applies to things that make themselves invulnerable, things that can hurt you enough to force you to use !healing (instead of a cheaper or more renewable source of healing), as well as anything with potentially powerful summons. For example, Death and Hell Knights can cast 'summon monsters' and have no loot at all, so even when my character can probably kill them in 3-4 turns I prefer to teleport them away in 1 turn.
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