Furyband codebase

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #16
    my bad, yeah the main-xxx files. There has been some amount of development to them since Furyband came out.

    Originally posted by Zop
    Pete, Furyband uses z-term.c as an abstraction layer, so there's no term-xxx.c file... unless you mean main-xxx.c?

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    • The GP Fury
      Apprentice
      • May 2007
      • 66

      #17
      Shoot. People still play FuryBand? Dang. I realized I still had the domain name for FuryTech, and started up a small tech/photo blog thing. Noticed I was still getting hits from here, and decided to check it out.

      Zop, thanks for taking this over! Amazing work.

      I posted the last beta I have on my site, but linked to your GitHub as current version/current maintainer.
      Photography ~ Tech Blog

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      • DavidB1111
        Rookie
        • Oct 2016
        • 19

        #18
        Hey, Fury! Glad to see you here alive and well.
        I've been playing Furyband since one of the earliest versions, always enjoyed it.

        If there's going to be an update to it, by Zop, I hope they port it to the version where the EXP for artifacts and sentient weapons counts down instead of up so you can figure it out easier than memorizing the XP formula.

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        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #19
          Nowadays, PosChengband is what Furyband could have been
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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