Anyone know where in the source code it checks if a UNIQUE has been killed before and then decides if loot should drop. I need to disable this check until I can fix the code to properly handle UNIQUE respawns in my variant.
EDIT: Heck...where in the code is loot dropping handled in general. Ie, you kill a monster....now what does it do to generate the loot?
EDIT: Heck...where in the code is loot dropping handled in general. Ie, you kill a monster....now what does it do to generate the loot?
Comment