Animeband - The worst variant ever

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  • phaethon_h
    Rookie
    • May 2007
    • 17

    #46
    Originally posted by p_ouji
    In the binary, the lib/xtra/sound directory has the graphics tiles, and the lib/xtra/graf directory has the sound files.
    Good catch there. Fix is in SVN. I don't know if this is a severe enough problem to push out another binary package. Thoughts?

    Originally posted by p_ouji
    Pyrotechnics crashed the game in Vista (targeting Uchiha Sasuke in the arena). Sort of odd since the move has been pretty stable in versions past.
    OK, this one's weird. I don't know why that would happen, nor how to even remotely replicate the crash.

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    • p_ouji
      Rookie
      • Jan 2008
      • 5

      #47
      Pyrotechnics (and the entire sentai movelist) has weird properties. It doesn't use the "previous target" option (neither does cosplayer mimic skill or ninja transform skill) and if there is no visible target, the player can target almost anywhere on the screen and do weird things like teleport past walls to unexplored areas and, teleport beyond the targeting range. I'm no coder, but I'll hazard a guess to the crash. Maybe the move is teleporting the PC and monster to the same location, or maybe its having problems drawing something to the screen since I'm not seeing the grey area effect cloud of the move(has this been removed?).

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      • phaethon_h
        Rookie
        • May 2007
        • 17

        #48
        Originally posted by p_ouji
        Pyrotechnics (and the entire sentai movelist) has weird properties. It doesn't use the "previous target" option (neither does cosplayer mimic skill or ninja transform skill) and if there is no visible target, the player can target almost anywhere on the screen and do weird things like teleport past walls to unexplored areas and, teleport beyond the targeting range. I'm no coder, but I'll hazard a guess to the crash. Maybe the move is teleporting the PC and monster to the same location, or maybe its having problems drawing something to the screen since I'm not seeing the grey area effect cloud of the move(has this been removed?).
        The only changes I made were to fix straightforward compiler errors and the compile system (the files ending up at the wrong place was basically a name switch in the install script), so gameplay-wise, nearly nothing should have changed.

        So I fiddled with sentai moves a bit. When no targets are visible, it's possible to effectively target invisible monsters:

        # @ <- no monsters in sight
        #### <- titanium wall
        # ? <- currently invisible monster due to running behind the wall

        Targeting the unseen monster is identified as open space (or similar). Yet Pyrotechnics can hit the monster despite (a) being unseen and (b) being behind a wall, leading to (c) teleporting through the wall. I've also done similar with targeting yet-to-be-seen monsters on the other side of the level and warping way too far for what the move should allow. I think this is what you discovered as well. Clearly, this is the Wrong Thing.

        But, I don't know if this is related to the crash or not. I'll look into sanitizing the relevant moves first, and see if that helps any. Let me know if (and how) you can reliably cause crashes with the glitchy moves in the current release.

        EDIT: Addendum: to make it even more broken, during targeting, you can press 'o' for look-mode ("free targeting") and target anything at anytime, instead of only when no monsters are seen.
        Last edited by phaethon_h; April 30, 2008, 19:05.

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        • MrCba
          Rookie
          • Apr 2008
          • 16

          #49
          I love animeband !

          A little bug :
          In the first screen with application's title the version's number is wrong

          A little suggestion :
          A better description for object
          Something more evolved than 'affect your strength' something like '+4 strength' will be better. And a description of the effect stored in object. For example allow illumination every 10 turns.


          I can also help you ! So send me a personal message in this case.

          regards,
          Cba
          Cba

          Comment

          • MrCba
            Rookie
            • Apr 2008
            • 16

            #50
            Hello,
            Does someone have compiled under windows Animeband using Eclipse CDT ?

            Just wanting some helps (a short tutorial for example)

            Perhaps may I use an other software under Windows any suggestion ?
            Cba

            Comment

            • ehuangsan
              Scout
              • May 2007
              • 27

              #51
              Originally posted by MrCba
              Hello,
              Does someone have compiled under windows Animeband using Eclipse CDT ?

              Just wanting some helps (a short tutorial for example)

              Perhaps may I use an other software under Windows any suggestion ?
              Have you tried MSVC++? The compile instructions on thang ought to work.
              http://angband.oook.cz/animeband - Come for the horror
              なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!

              Comment

              • Ducklets
                Rookie
                • Feb 2020
                • 1

                #52
                Trap detection

                "You leave a trap detection area, a loli appears and starts making eyes at you"

                Comment

                • CyclopsSlayer
                  Swordsman
                  • Feb 2009
                  • 389

                  #53
                  Originally posted by Ducklets
                  "You leave a trap detection area, a loli appears and starts making eyes at you"
                  Holy Necro, Batman!
                  A 12 year dead thread comes to life!

                  Comment

                  • ionarevamp
                    Rookie
                    • Feb 2020
                    • 4

                    #54
                    Originally posted by CyclopsSlayer
                    Holy Necro, Batman!
                    A 12 year dead thread comes to life!
                    Unless perhaps it's simply a temporary reanimation. *shrug*

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #55
                      Originally posted by ionarevamp
                      Unless perhaps it's simply a temporary reanimation. *shrug*
                      Itym "re-anime-tion".
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • CyclopsSlayer
                        Swordsman
                        • Feb 2009
                        • 389

                        #56
                        Originally posted by debo
                        Itym "re-anime-tion".
                        *Groan* LOL!

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