I'm playing a golem stonewright and I can't cast spells because I keep getting the message that my anti-magic field is preventing it; however, I can't figure out why I have one. Do golems generate them? It doesn't mention it under races.
Furyband Anti-magic field
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The p_info.txt says:
Code:R:R:1:-5 R:F:SEE_INVIS | HOLD_LIFE | RES_FIRE | SUST_STR | RES_FEAR | SUST_CON | SLOW_DIGEST | SPEED | [b]ANTIMAGIC_50 | NO_MAGIC[/b]
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In regard to this problem, it seems either Golems should be able to cast magic, or their class selection should be limited to prevent this situation. I don't know the lore behind golems, other than the text file, so it seems like they should NOT have antimagic fields. What do you think?Comment
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In regard to this problem, it seems either Golems should be able to cast magic, or their class selection should be limited to prevent this situation. I don't know the lore behind golems, other than the text file, so it seems like they should NOT have antimagic fields. What do you think?
In general they should probably be non-magical due to either the lack of a soul or an inability to think outside their "programming".Comment
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In regard to this problem, it seems either Golems should be able to cast magic, or their class selection should be limited to prevent this situation. I don't know the lore behind golems, other than the text file, so it seems like they should NOT have antimagic fields. What do you think?
I've been having a bit of a think about this kind of thing in my AH fork of the original ToME 2.3.x... I haven't come to any conclusions yet, but I'm starting to lean towards a model where Magic and Anti-magic are really just two different types (and opposed) types of magic. The "classic" Anti-magic model in T2.x (while extremely satisfying as you play(1) it, ultimately tends towards boring characters.(2)
(1) Who doesn't like walking slowly up to a Q or a Skull Druj and just bludgeouning it to death?
(2) The exception here would be characters who start with Possessor/Loremaster who get everything they need and then go Antimagic via Lost Sword quests.Comment
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Golems are non-living creatures, without a soul. They're magical constructs powered by the instructions of their creator, ie robots before we invented machines and computers.
In general they should probably be non-magical due to either the lack of a soul or an inability to think outside their "programming".Comment
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