[Announce] NPPAngband and NPPMoria 8.0.1 (Qt Port) released

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  • nppangband
    replied
    I *think* this is now a proper dmg file for OS X now. And as Takkaria suggested, the directory structure is set up to work from the applications folder. It has all the /lib files in the right place so they can be found on OS X.

    The link above has been updated. Thanks for your patience and willingness to provide feedback on things that aren't working.

    Leave a comment:


  • bio_hazard
    replied
    I never tested that on 8.0.0- sorry!

    Leave a comment:


  • nppangband
    replied
    Originally posted by bio_hazard
    Got a crash- coming up from my 2nd quest, currently at 50'. I just use-id'ed an unknown potion that turned out to be rCold. Tried to run to continue exploring to find the upstairs, game crashed. I had not saved the game at any point.
    A savefile should still be there. The game auto-saves every time you change levels. The recent files list updates upon a normal exit, but not a crash. Can you locate it with the "open savefile" command?

    Originally posted by bio_hazard
    Worse part is that somehow the app no longer knows where to look for the lib folder. This is true whether I try to open the save file or start a new character- I get the "can't find limits.txt" error. However, if I delete the app and make a new app from the .dmg, it works just fine.

    edit: This seems to happen on every subsequent relaunch. Default location for open is root..
    That is weird. And 8.0.0 was not doing that?

    Originally posted by bio_hazard
    Not sure if bug or not, but I killed what I assume was a player ghost (Antoine, the smack-talking skeleton thief), but he did not show up in the monster knowledge..

    gameplay question- not sure how to get a description of a monster like Antoine - Monster recall window was on the last monster I killed, and I couldn't get it to tell me about the skeleton even when he was targeted.
    The player ghost description can be found in the monster knowledge screen, but only while the ghost is alive. It is a randomly generated monster race that is deleted when the ghost is killed or when you leave the level.

    The monster recall window is not updating as I expect it to. I am working on that now.

    Leave a comment:


  • bio_hazard
    replied
    Got a crash- coming up from my 2nd quest, currently at 50'. I just use-id'ed an unknown potion that turned out to be rCold. Tried to run to continue exploring to find the upstairs, game crashed. I had not saved the game at any point.

    Worse part is that somehow the app no longer knows where to look for the lib folder. This is true whether I try to open the save file or start a new character- I get the "can't find limits.txt" error. However, if I delete the app and make a new app from the .dmg, it works just fine.

    edit: This seems to happen on every subsequent relaunch. Default location for open is root.

    Not sure if bug or not, but I killed what I assume was a player ghost (Antoine, the smack-talking skeleton thief), but he did not show up in the monster knowledge.

    gameplay question- not sure how to get a description of a monster like Antoine - Monster recall window was on the last monster I killed, and I couldn't get it to tell me about the skeleton even when he was targeted.
    Last edited by bio_hazard; January 25, 2016, 22:47.

    Leave a comment:


  • nppangband
    replied
    Thank you for bringing up all these issues. Otherwise the OSX version would just stay broken.

    I clearly have some things to learn about distributing on OSX. In the meantime, I uploaded a zip file like I did the first time. You have to unlock the binary from the dmg file in the base directory. The link above is updated.

    Leave a comment:


  • bio_hazard
    replied
    Hate to keep bringing up OSX problems because I really appreciate the OSX release!

    Tried the new version- fails on launch. The app and lib folder are in the same folder.

    Code:
    Process:         NPPGAMES [8749]
    Path:            /Applications/games/*/NPPGAMES.app/Contents/MacOS/NPPGAMES
    Identifier:      self.NPPGAMES
    Version:         ???
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [184]
    Responsible:     NPPGAMES [8749]
    User ID:         501
    
    Date/Time:       2016-01-25 10:27:16.392 -0800
    OS Version:      Mac OS X 10.9.5 (13F1603)
    Report Version:  11
    Anonymous UUID:  C3CAD520-E025-7125-3E57-CFCA581A000B
    
    Sleep/Wake UUID: A5A5C469-8263-457B-B482-259D0616C9CA
    
    Crashed Thread:  0
    
    Exception Type:  EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    
    Application Specific Information:
    dyld: launch, loading dependent libraries
    
    Dyld Error Message:
      Library not loaded: @rpath/QtWidgets.framework/Versions/5/QtWidgets
      Referenced from: /Applications/games/*/NPPGAMES.app/Contents/MacOS/NPPGAMES
      Reason: image not found
    
    Binary Images:
        0x7fff67b53000 -     0x7fff67b86817  dyld (239.4) <042C4CED-6FB2-3B1C-948B-CAF2EE3B9F7A> /usr/lib/dyld

    Leave a comment:


  • [Announce] NPPAngband and NPPMoria 8.0.1 (Qt Port) released

    NPPAngband 8.0.1 and NPPMoria 8.0.1 have been released.

    I completely forgot to do a changelog, but this is a bugfix update. All reported bugs (that can be duplicated) have been fixed.


    Source Code:
    nppgames-8.0.1-src.zip

    NPPAngband and NPP Moria Windows Zip file:
    nppgames-8.0.1-win.zip

    NPPAngband and NPP Moria OSX .dmg file
    nppgames-8.0.1-osx.dmg
    Last edited by nppangband; January 26, 2016, 03:47.
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