[Announce] PosChengband 4.0.0 Released

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  • Regalia
    replied
    Gui and input

    Sorry if it's trivial but for the life of me I cannot find the way to:
    - activate the unified use command,
    - move the char status/summary to the left of the screen.

    So.. any hints or it not possible (anymore)?

    Leave a comment:


  • Exo
    replied
    Really enjoying this Variant, probably gonna eat up months of my life so thanks a ton for working so hard on this

    I don't know how things were before 4.0.0 but I'd have to agree with clouded's complaints about the current state of the ID-part of the game being tedious at times.

    Leave a comment:


  • Roch
    replied
    Agree -- would like to be able to go back to having all the textual information in one spot -- i.e., stats, ac, hp, exp. drain, speed info, etc. near the messages. Easier on my ancient eyeballs to not have to fly back and forth across the screen even more.

    And agree with clouded on the change to wand/staff/rod id. Too tedious.

    Not sure about all the new font colors; it's getting pretty busy.

    Leave a comment:


  • HugoVirtuoso
    replied
    I ran into this bug in 4.0.0 recently with my Hugo$oul 8217 Possessor:
    While I am now possessing a Deep one (currently at clvl 26?) that has a handful of major melee boosting equipment boosting my melee damage well beyond 200, my savefile crashes upon viewing the character sheet ('C'). I'm unable to save a chardump at all. I'm getting chris to fix my savefile and I have no idea what caused the bug.

    What I remember:
    I was fighting a slew of monsters a 'special' Glass castle level (40?). I recalled out of there. I traveled southward to Morivant and then I keypressed '~' (I really thought it was '~' at the time [I CAN'T remember if that was '~' or 'C') and it crashed. I re-opened the savefile, which reverted to a Word of Recall point. But, now from here on, every time I use 'C' for Hugo$oul 8217's character sheet, the game crashes.

    If anyone would like to have my Hugo$oul 8217 savefile and try to fix it, PM me. Chris has a copy.

    Thanks!

    Leave a comment:


  • MarvinPA
    replied
    I ran into a bug just now on completing the Logrus master quest: "Software Bug: Chaos Bolt is not a valid effect for this device. Generating a random device instead." Looked into it briefly but I couldn't track down how rod types work. Thanks for the release, looks like a lot of neat stuff!

    Originally posted by Raccoon
    Noobish question but can somebody tell me what file I edit to unlock full monster memory, please? I don't find it fun to die because I didn't know what my enemies could even do.
    I just do:
    Code:
    diff --git a/src/birth.c b/src/birth.c
    index 0990f5f..d5afc8e 100644
    --- a/src/birth.c
    +++ b/src/birth.c
    @@ -2187,7 +2187,7 @@ static void player_wipe(void)
         cheat_hear = FALSE;
         cheat_room = FALSE;
         cheat_xtra = FALSE;
    -    cheat_know = FALSE;
    +    cheat_know = TRUE;
         cheat_live = FALSE;
         cheat_save = FALSE;

    Leave a comment:


  • caruso
    replied
    Hi Chris! Just wanted to say thank you very much for your ongoing efforts

    edit: @all I missed one or two releases, so do I see this correctly that rogues can't learn spells any more because of a bug? /edit

    edit2: Never mind, now I see that you can learn spells only after you reach CL 5. /edit2
    Last edited by caruso; December 4, 2015, 15:30.

    Leave a comment:


  • Raccoon
    replied
    Noobish question but can somebody tell me what file I edit to unlock full monster memory, please? I don't find it fun to die because I didn't know what my enemies could even do.

    Leave a comment:


  • wobbly
    replied
    Thanks Chris, I'm enjoying the new release.

    The help file says that blue mages suffer glove penalties. I'm wearing average gloves & see no change in SPs or fail rates.

    Edit: Take a look at warlock if you haven't already. There's some new ones.
    Last edited by wobbly; December 4, 2015, 03:47.

    Leave a comment:


  • clouded
    replied
    Thanks for the release chris, there's lots of cool stuff here.

    Have to complain a little though. The combination of egos needing *ID* for you to know anything about them, stores no longer buying things for full price unless they are *ID*'d and store services being based on charisma really slows down the early game. I like the change to jewellery a lot, so why has it gone backwards for egos? I don't really agree with the concept of *ID* but I'd accept it if it only applied to artefacts and special items (like dragon equipment).

    Similarly, there's also a step back in quality-of-life that all wands are unknown even if you've found them before (like jewellery).

    I'm expecting that the device changes will have a big impact on the endgame, but I'll comment when I get there.
    Last edited by clouded; December 3, 2015, 22:29.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by pav
    For the next dot-release, regarding the HTML Chardumps. If you could steal the header and metatags from NPP 8.0 HTML Chardumps, that would allow Oook to accept them.
    Tell that to chris in PM

    Leave a comment:


  • pav
    replied
    For the next dot-release, regarding the HTML Chardumps. If you could steal the header and metatags from NPP 8.0 HTML Chardumps, that would allow Oook to accept them.

    Leave a comment:


  • Bacon
    replied
    Great release as usual!
    Here's some minor nitpicks

    Both in the monster select menu and regular race select menu there's a category for Orc/Troll/Giant even though there's no Orc or Half-Orc available. Maybe I'm the only one bothered by this to be honest.

    Also, some skills like Samurai's Concentration and Blue Mage's Learning lacking a description feels really weird in my opinion.

    Leave a comment:


  • poschengbandplayer
    replied
    THANK YOU : D I really appreciate this new release,it looks shiny : D

    Leave a comment:


  • getter77
    replied
    Always good to see that forward progress!

    Leave a comment:


  • HugoVirtuoso
    replied
    The new 4.0.0 release looks cool, especially the revamped documentation. I have to say, the right-sided stats was a genius move. With the gameplay field more in the left sided part of the screen, we're using more of our right-brains to see the vivid battle imagery taking place. Furthermore, this is in fact the first variant in the history Angband that has the stats on the right side of the screen! A genius move on chris's part, no question!!

    I found quite a few major screenshot bugs as follows. And I'm wondering if anyone had encountered some of these bugs as follows:

    As of 4.0.0, Options menu > HTML Dump no longer saves screenshots!

    Workaround: Apparently, the '|' and ')' commands are used for making screenshots (but in different ways) in PosChengband 4.0.0. I don't know if these were the case before in the pre-4.0.0 days.

    The '|' command has some limitations. I can use it to make screenshots of some things, but not others. e.g., I can use it to make screenshots of Wanted Monsters and the Character Sheet of a Possessor character. But, I can't use the '|' command to make screenshots of my current inventory ('i') or equipment ('e'). The '|' command is broken too because I can't use it to make screenshots of the actual gameplay (a very important function of the '|' command!!!!)... and when I use it to make a screenshot of a Wanted Monster list (i.e., ~w), the output file (i.e., HTML screenshot) is not properly formatted and therefore, cannot upload it to our angband.oook.cz Screenshots gallery!! This issue occurs with ~q and maybe with other parts of the "Display current knowledge" command ('~') as well as other in-game parts.

    Well, the ')' command can be used for gameplay screenshots, but it won't always capture gameplay messages at the top of the screen (which the ')' command should be able to capture and screenshots would normally be captured with Options menu > HTML Dump [if this was working in 4.0.0!!!]). It captures only part of the messages of interactions between monsters and players/monsters.

    I'm wondering if the disabling of the Options menu > HTML Dump or disallowing of the '|' command in some areas was intentional or not? :/

    I think I might have to stick with 3.5.1 until these big screenshot bugs are fixed...Alternatively, I'll be using Microsoft Paint to track certain events as needed (i.e., where i normally used Options menu > HTML Dump in the pre-4.0.0 days)

    And there, here's another potential issue:
    The 'every five levels' stat gain choices prompt now block out the current stats as you make the choice...makes it a bit more difficult to track what was the exact stat for bookkeeping purposes. If this is to be fixed in the future, keep the stats on the right side as is.

    [Sorry for the long message. I'm editing this message as I test out 4.0.0 more]

    Nonetheless, thanks for the big update!
    Last edited by HugoVirtuoso; December 1, 2015, 03:27.

    Leave a comment:

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