[Announce] PosChengband 4.0.0 Released
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Had a magic mushroom polymorph me into a [doppelganger] today & the game thinks your mimic-ing it. Didn't risk a possible crash by un-mimicing. -
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Convincing chris to follow V's anti-shopping idea isn't going to happenLeave a comment:
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@Destro--That's something V gets right: get rid of the "shopping game" with higher gold drops and no sales of known items. (Unknown items are worth zero.)Leave a comment:
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Really cool update. Somehow I've made it to level 40 for the first time ever on a char without dying yet so I'm going to try and beat the current version before updating. I doubt upgrading would effect my save but I kind of want to beat the game 'as is' if possible.
I can't wait to take advantage of ego lore. I kind of don't get point 2 of the update with pricing. My items never factored in unknown attributes. I always buy *id* when I think I will make a profit and the price goes up or down based on what the *id* reveals. Like, if I try to sell spear of hagan the price will be crap but if I *id* it then it will factor in the speed and the price will shoot up. But cursed items will maybe go down to 1 when they'd be worth a little bit unid'd. Either way I'm sure it fixes something so I'm looking forward to it too.Leave a comment:
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Usual place for the PosChengband update is here for easy access (from the most recent posts)Leave a comment:
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By the way, yesterday I gave the Vapor Quest some Doom Quest II treatment. This quest always takes forever and it has annoying hidden monsters, so here's a new, smaller, more lethal version: https://bpaste.net/raw/7ecede0e7d99Leave a comment:
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I wonder if Chris would make the new quest idea official. Anyways, great to see a PosChengband update!Leave a comment:
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Yeah it's not that bad later thanks to the *ID* staves, that is a big improvement. Though it still seems a little weird in some places, I remember once *ID*ing a craft weapon (the one with all elemental slays) to sell it and the price actually went down. Also, staves of genocide are a great addition.
By the way, yesterday I gave the Vapor Quest some Doom Quest II treatment. This quest always takes forever and it has annoying hidden monsters, so here's a new, smaller, more lethal version: https://bpaste.net/raw/7ecede0e7d99
The most notable monster remains (weird fume) and there's now a shimmering vortex which can shriek and wake up all the air elementals which will quickly swarm you. It's harder so I upped the danger level to 40 and also added six rings and six amulets as loot inside, it could be worth trying it early for those.
May update or make some new quests too, I did this one impulsively.Leave a comment:
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I just uploaded a band-aid 4.0.1 release in the usual places. You should be able to post html dumps to oook now (Huge thanks to Pav!!!), and plain-text dumps from Windows should display properly on oook. Other changes are mostly playtesting adjustments ... You can view the commit logs on github for details.
I haven't managed to read very many character dumps yet, but I did read some forum issues and perhaps the following comments will help:
[1] The game now has an ego lore system. While the player is born with innate knowledge of some ego types, like Gloves of Free Action, other types must be learned. To learn an ego type, you may (1) *ID* the first one you find, (2) sell the first one you find, or (3) Examine an ego in a shop (e.g., The Black Market). You definitely do *not* need to *id* every ego you find. For this release, I spruced up the Inspect to command to hopefully make the mechanics clearer.
[2] Selling has long had a bug: The offered price was based on unknown attributes of the item. This leaked information about object quality to the player, and is no longer possible. Pricing is now based on the *known* quality of the item (even if only pseudo-identified). Sometimes, this can work out to your advantage (e.g. Worpal Blade). Other times, not. Its up to you if you want to *id* before selling, but I seldom bother. Sell or *id* the first instance of an ego type to learn it, but generally, don't bother *id*'ing subsequent instances to sell. The only exceptions to this are Elemental Resistance and Celestial Protection.
[3] Shopping and Town Services are based upon the player's race, charisma and *fame*. The last is particularly important and makes fame useful for more than simply reforging.
[4] Devices: Rods cannot be destroyed, and recharge 10x faster than wands or staves. There is less overlap between the device types now as well. Finally, some things like Stone to Mud and Teleport Away are deliberately more difficult, but there are late game alternatives.
[5] Sorry if people find *id* cumbersome, but I personally enjoy the tiered object lore system. Sure, *id* is now more important, but it is also more common, and late game there are even staves of *id*. You definitely do *not* need to *id* everything in the game, just stuff you plan to use. My experience is that I id 10% of the objects I find, and *id* another 10% of those (so only about 1% of drops overall), and I definitely *id* more than I need to and only because/if it is commonly available. A typical game might use 200 *id*s, which is less than the amount of food I eatIts really not a big deal and not having cheesy automatic full object knowledge does lead to interesting game scenarios that I'd rather not remove.
Finally, Hugo, the Windows HTML screen dump menu should be working againAlso, its not documented, but Ctl+] automatically generates screen dumps (screen.txt and screen.html in /lib/user, I think).
Edit: Also, make install should be working on Linux with regard to helpfiles and other non-compilables. As for the usleep putenv issues, gcc warns for me if I don't add declarations, and I can figure out how to shut gcc up on the issue. If anybody knows the correct way to do this, I'd appreciate feedback.
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[6] Use Ctl+v to recenter the viewport (map) in the event that messages are overlapping the player. This happens if you wander near the top of the dungeon, or if you are getting a lot of messages. Personally, I usually macro this command to Shift+5 on the numpad, which is very ergonomic if you are shift running a lot anyway.Last edited by chris; February 23, 2016, 16:21.👍 1Leave a comment:
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Yep. Without combat bonus and stats, Ring of Power is junk. Remember that the uniform alternatives at that point are Ring of Speed, Ring of Damage/Slaying, and Ring of Con or (rarely) Tulkas. (This is mostly fixed in V.)Leave a comment:
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Hi chris, can you buff ring replacement arts? Like by a lot. Here's a sample of rings:
b) The Ring 'Dragonfire' {*El;AcPoNtSoCa;Si A:Lightning Ball Power (The One Ring)}
c) The Ring of the Dark Lord {*Co;PoNtDiFe A:Frost Ball Power (The One Ring)}
d) The Ring of Eternity (+3) {Sp;*El;NtSo;Fa Power (The One Ring)}
e) The Ring of Power (+4) {St;*Fi;CfShDi Power (The One Ring)}
f) The Ring of Elvish Power (+13,+6) {*El;CfNt Power (The One Ring)}
b) The Ring of Dwarvish Power {*Co;NxCaDi;Fa Power (Vilya)}
c) The Ring of Merlin {*Co;PoSh Power (Vilya)}
d) The Ring of Dragonkind {*Co;AcEl;Fa Power (Vilya)}
e) The Ring 'Avatar of Destruction' {*El;CoCa;FaLv Power (Vilya)}
f) The Ring of Giant Strength {*El;AcCf;FaSi Power (Vilya)}
These are unacceptably bad compared to the standarts, the same goes for all the others generally. Also note how they are all basically identical.Leave a comment:
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Turns out you can give creatures nightmares in this version. Horrify no longer wakes sleeping monsters.Leave a comment:
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Working on a character and recording every moment. Well, at least from level 26 onward. Level 25-26 was overwritten and everything below level 25 was cheese wilderness farm.
Currently she's level 31 doing level 38 runs of the Angband dungeon as an Artemis Sling Weaponmaster. It's the best character I've had in a while that isn't a monk or berserker and I've only had 2 really close calls so far. I'm going to keep pushing this character. I managed to get a clone monster wand (finally) very recently and it has increased my exp gain massively in my short time owning it. I've only had 2 really close calls on death so far and my character has really good tools available now to survive scary situations.
All in all, my gear is terrible (except for my thalnos gloves) and I'm amazed that I haven't died yet. Look forward to my eventual RIP video where I QQ!Leave a comment:
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