I am playing Sangband 1.02 and have some questions.
1. When can I take the oath of iron? I have conflicting information on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to being able to use more weight when dual wielding and/or getting extra blows.
2. Is my magic device usage reduced by 33% in effectiveness if I take the oath of iron? Does this just mean my spells from devices are 33% less effective, but high skills help me actually use magic devices properly, recharge them, etc.?
3. Is it better for me to use a shooting skill instead? Ammo can be expensive, and it would be hard to practice enough to get a high skill due to expensive ammo. Should I take shooting after getting other combat skills up and making enough $ to afford ammo? Or should I get the weapon making skill to make ammo and just use wands of confusion/slow monster, etc.? Using a rod of slow monster wouldn't train my devices skill, though.
4. I took the armour forging ability and the infusion ability. How do I get resists on forged items? It is just a blank screen with no options to add resistances. I assume I need higher than copper material. Or do I need really high skill in armour making? Please don't tell me EXACTLY how high I need armour making.
5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?
6. I am playing a dwarf right now and use no artificial light source. I am currently on dungeon lvl. 5. How soon will I need a light source?
7. How do I tell if an item is an ego item? If my perception is too low, will I miss out because it will say "good" items only and not excellent? If I sell them to the store, will they then be fully identified?
8. How can I tell what options I set for artifacts in my birth options mid-way through the game?
9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?
10. How high can I enchant armour/weapons with basic and *enchant* scrolls?
11. Does depth affect the chance of getting ego items?
12. Is the "deadliness" value on my character sheet just for missiles? I noticed it doesn't change when I switch weapons. How do I get it to 200% when it is currently at 18%?
13. What is the depth at which I gain stat potions?
Sorry for all the questions.
Thanks.
Rob
1. When can I take the oath of iron? I have conflicting information on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to being able to use more weight when dual wielding and/or getting extra blows.
2. Is my magic device usage reduced by 33% in effectiveness if I take the oath of iron? Does this just mean my spells from devices are 33% less effective, but high skills help me actually use magic devices properly, recharge them, etc.?
3. Is it better for me to use a shooting skill instead? Ammo can be expensive, and it would be hard to practice enough to get a high skill due to expensive ammo. Should I take shooting after getting other combat skills up and making enough $ to afford ammo? Or should I get the weapon making skill to make ammo and just use wands of confusion/slow monster, etc.? Using a rod of slow monster wouldn't train my devices skill, though.
4. I took the armour forging ability and the infusion ability. How do I get resists on forged items? It is just a blank screen with no options to add resistances. I assume I need higher than copper material. Or do I need really high skill in armour making? Please don't tell me EXACTLY how high I need armour making.
5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?
6. I am playing a dwarf right now and use no artificial light source. I am currently on dungeon lvl. 5. How soon will I need a light source?
7. How do I tell if an item is an ego item? If my perception is too low, will I miss out because it will say "good" items only and not excellent? If I sell them to the store, will they then be fully identified?
8. How can I tell what options I set for artifacts in my birth options mid-way through the game?
9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?
10. How high can I enchant armour/weapons with basic and *enchant* scrolls?
11. Does depth affect the chance of getting ego items?
12. Is the "deadliness" value on my character sheet just for missiles? I noticed it doesn't change when I switch weapons. How do I get it to 200% when it is currently at 18%?
13. What is the depth at which I gain stat potions?
Sorry for all the questions.
Thanks.
Rob
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