[Announce] PosChengband 3.5.0 Released

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  • wobbly
    Prophet
    • May 2012
    • 2631

    #46
    Originally posted by Rydel
    Well, the selling tips won't help me, since I'm playing with No Selling. Turns out, this version has actual No Selling instead of sell for 0, so I can't sell ID.
    Not sure if it works with rings but dropping items in the home often gives you there value.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      #47
      No-selling in poschengband is garbage. It's really much better just to turn on selling.
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #48
        Yep, no-selling is not fun at all. If you find low-tier Rings of Speed...e.g., Ring of Speed (+1), you're in for nice big payoffs.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • MarvinPA
          Scout
          • Jul 2013
          • 49

          #49
          Originally posted by Rydel
          Well, the selling tips won't help me, since I'm playing with No Selling. Turns out, this version has actual No Selling instead of sell for 0, so I can't sell ID.
          I made a quick and lazy fix for that a while ago for my own convenience, here. Probably more useful for quickly identifying consumables in the very early game rather than for *ID* on expensive things, though.

          Comment

          • hjklyubn
            Rookie
            • Jan 2014
            • 19

            #50
            The real problem with no-selling in poschengband is that gold pile sizes aren't increased by nearly enough to make up for the lost income from selling loot: for which there is another mpa-poschengband patch https://github.com/MarvinPA/mpa-posc...9176bb044bc8da.

            Comment

            • Rydel
              Apprentice
              • Jul 2008
              • 89

              #51
              I'm doing normal selling in the Death Sword game. For the Weapon Master, I can't change it mid game and don't want to start over, since I'm doing rather well.

              BTW, is there a good online spoiler for PosChengband, like https://code.google.com/p/chengband/w/list for Chengbang or the (now dead) Hengband spoiler page? The Google page and the GitHub page don't have one.

              I'm mostly interesting in seeing more about the different races and classes, since a lot of them have changed from Chengband.

              EDIT: And then I found this: http://pastebin.com/ZLZZz45j, though it has less detail than the Chengband spoiler and doesn't give much on classes.
              Last edited by Rydel; October 7, 2015, 04:14.
              I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick

              Comment

              • jevansau
                Adept
                • Jan 2009
                • 200

                #52
                Does anyone know if anything affects the power of the artifact created by reading a scroll of artifact creation?
                I've had a quick look at the source, and it didn't look like it, but I'd be happy to get some more knowledgeable feedback.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #53
                  Not sure if it's necessary for balance but the fact a ninjas explosive rune blowing up on the other side of the map reveals his position feels a bit weird.

                  Having just fought Utgard-Loke again I possibly should mention his vulnerability to monster confusion scrolls makes an otherwise tough fight very easy to cheese.
                  Last edited by wobbly; October 11, 2015, 13:08.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #54
                    Originally posted by jevansau
                    Does anyone know if anything affects the power of the artifact created by reading a scroll of artifact creation?
                    I've had a quick look at the source, and it didn't look like it, but I'd be happy to get some more knowledgeable feedback.
                    The depth you're at when you read the scroll affects the quality. (This is hardwired into artefact generation, iirc.)
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #55
                      Originally posted by wobbly
                      Having just fought Utgard-Loke again I possibly should mention his vulnerability to monster confusion scrolls makes an otherwise tough fight very easy to cheese.
                      Utgard-Loke can only get confused for so long. And once he stops getting confused, TELEPORT!!
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2631

                        #56
                        If you *id a wand to find out the damage then it stacks with another wand it loses *id.

                        Comment

                        • Raccoon
                          Scout
                          • Oct 2015
                          • 38

                          #57
                          I'm giving this variant a try for the first time. I like it quite a bit, but the virtues aren't so fun. I don't like that my virtues are harmed by things that are entirely beyond my control, like having fear and confusion spells cast on me.

                          Also, if killing fleeing/sleeping enemies is dishonorable, maybe intelligent monsters should try to surrender or something, like in Incursion? I don't know, but it feels like virtues get punished overly much because there's not many options in place to avoid doing 'bad' things.

                          Comment

                          • Arjen
                            Adept
                            • Dec 2010
                            • 241

                            #58
                            Originally posted by Raccoon
                            I'm giving this variant a try for the first time. I like it quite a bit, but the virtues aren't so fun. I don't like that my virtues are harmed by things that are entirely beyond my control, like having fear and confusion spells cast on me.

                            Also, if killing fleeing/sleeping enemies is dishonorable, maybe intelligent monsters should try to surrender or something, like in Incursion? I don't know, but it feels like virtues get punished overly much because there's not many options in place to avoid doing 'bad' things.
                            You can turn Virtues off somewhere in options. They do not affect the playgame a lot (if it does at all).

                            Comment

                            • Raccoon
                              Scout
                              • Oct 2015
                              • 38

                              #59
                              Is it intentional that cone breath attacks can go through solid walls? This is going to make hounds really horrible to fight!

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2631

                                #60
                                Originally posted by Raccoon
                                Is it intentional that cone breath attacks can go through solid walls? This is going to make hounds really horrible to fight!
                                Not sure what you mean. There's a 2 radius ball at the end of the cone. If they can see a square within that distance of you they'll hit you whether you can see them or not.

                                Comment

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