Trying the very classic combo High-Elf Sorcerer with patient personality -- you can see it here: http://angband.oook.cz/ladder-show.php?id=16477. A 160% xp penalty of Sorcerers, together with 190% from High-Elf makes for painful level gain. Add to that a natural propensity for turtling, not having a feel for the best places to go and you have a pretty lousy play time (although turn count is surprisingly not too bad).
This character faces two major problems. The first is the somewhat lackluster Stealth. Parked at the initial depths of Dragon's Lair, it doesn't take much time for everything to be at my throat, and I usually have to bail out. Even with all resistances covered (except Time), and the basic elementals covered twice or thrice, I cannot take more than one or two hits. I have not found a way to improve the situation, but then I have accumulated much more crap than I can handle (I guess I can be diagnosed with compulsive hoarding).
The second, related problem, is that the damage output is somewhat lacking. The idea of the PosChengband spell progression seems to be that costlier spells are less effective in average damage per mana poin, but kill things fast enough that they end up being much better, e.g. you do not have to consume pots or cast healing spells, or even face backlash. So let us take as an example Rocket in the Earth, Wind and Fire book from the Armageddon realm. Great spell, doing gobs of damage. Assuming no resistance and a clvl of 36, 10 castings will deal about 2000 damage for 280 sp; standard Wyrms have double that. Add Healing (HP indicator is at 50%: one breath and I am into reds, when not into double digit HPs. A few times the only thing that saved was the tiny buffer provided by Heroism) and I am out of mana. And this for killing a single Wyrm. Which is I why usually do not do it and stick to ancient dragons or the several 40-ish lvl drakes. Eat mana is nice and all, but I usually just pick the wands from the floor and go from there, and it just does not seem to be enough. Any ideas? As things stand, I am loathe to dive lower into the Dragon Lair, or even Angband. Even in the Telmora arena, my next foe is an Iron Lich; in normal circumstances, I am confident I could beat it (Heal is a real life saver), but with no access to mana potions I have no intentions of risking my fame for it.
Also I am working under the assumption that the Dragon Lair is really the best place for stat gain and gear at this point. I never tried summoning either; the spells, or the scrolls at home (or capture balls, or...). Is that a good option for a Sorcerer?
This character faces two major problems. The first is the somewhat lackluster Stealth. Parked at the initial depths of Dragon's Lair, it doesn't take much time for everything to be at my throat, and I usually have to bail out. Even with all resistances covered (except Time), and the basic elementals covered twice or thrice, I cannot take more than one or two hits. I have not found a way to improve the situation, but then I have accumulated much more crap than I can handle (I guess I can be diagnosed with compulsive hoarding).
The second, related problem, is that the damage output is somewhat lacking. The idea of the PosChengband spell progression seems to be that costlier spells are less effective in average damage per mana poin, but kill things fast enough that they end up being much better, e.g. you do not have to consume pots or cast healing spells, or even face backlash. So let us take as an example Rocket in the Earth, Wind and Fire book from the Armageddon realm. Great spell, doing gobs of damage. Assuming no resistance and a clvl of 36, 10 castings will deal about 2000 damage for 280 sp; standard Wyrms have double that. Add Healing (HP indicator is at 50%: one breath and I am into reds, when not into double digit HPs. A few times the only thing that saved was the tiny buffer provided by Heroism) and I am out of mana. And this for killing a single Wyrm. Which is I why usually do not do it and stick to ancient dragons or the several 40-ish lvl drakes. Eat mana is nice and all, but I usually just pick the wands from the floor and go from there, and it just does not seem to be enough. Any ideas? As things stand, I am loathe to dive lower into the Dragon Lair, or even Angband. Even in the Telmora arena, my next foe is an Iron Lich; in normal circumstances, I am confident I could beat it (Heal is a real life saver), but with no access to mana potions I have no intentions of risking my fame for it.
Also I am working under the assumption that the Dragon Lair is really the best place for stat gain and gear at this point. I never tried summoning either; the spells, or the scrolls at home (or capture balls, or...). Is that a good option for a Sorcerer?
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