Just FYI, some changes in the Git repo. The visible ones:
- Pseudo-ID is now more or less instant.
- You now have a 1/10 chance per turn of IDing a wielded item, instead of 1/1000.
Hopefully this will kill the ID mini-game. And the invisible change:
- I've removed the silly external variables for bookless spell repeat. Instead I'm using a last_bookless struct that contains a direction and a pointer to the last spell struct.
Not sure why I didn't do that before; chalk it up to learning I guess. Anyway that removes my main gripe with the code base. It's still a mess - when I wrote it, I used pointers half the time and copied whole structs the other half, with no regard for organization - but I'll be working on cleaning that up.
I'll probably be publishing a release this evening... Hopefully with a working WIndows build, but don't expect too much on that.
- Pseudo-ID is now more or less instant.
- You now have a 1/10 chance per turn of IDing a wielded item, instead of 1/1000.
Hopefully this will kill the ID mini-game. And the invisible change:
- I've removed the silly external variables for bookless spell repeat. Instead I'm using a last_bookless struct that contains a direction and a pointer to the last spell struct.
Not sure why I didn't do that before; chalk it up to learning I guess. Anyway that removes my main gripe with the code base. It's still a mess - when I wrote it, I used pointers half the time and copied whole structs the other half, with no regard for organization - but I'll be working on cleaning that up.
I'll probably be publishing a release this evening... Hopefully with a working WIndows build, but don't expect too much on that.