Variants updated with vanilla 3.5 changes

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  • jasric
    Rookie
    • Mar 2014
    • 24

    Variants updated with vanilla 3.5 changes

    Considering giving PWMangband a try, but I'm not really interested in multiplayer. Mostly just the new race/classes. Is it always realtime?

    I really like the 3.5 features and was curious which other variant maintainers have implemented 3.5 stuff in their game.
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #2
    PWMAngband is always realtime. But of course, you can play solo... The realtime part is nothing to be afraid of. On the contrary, it probably helps a lot playing the game better
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #3
      Originally posted by jasric
      Considering giving PWMangband a try, but I'm not really interested in multiplayer. Mostly just the new race/classes. Is it always realtime?

      I really like the 3.5 features and was curious which other variant maintainers have implemented 3.5 stuff in their game.
      Just for info... I've managed to hack in a turn-based mode for PWMAngband in the forthcoming release. And it's based on the latest 4.0 Angband code too. Looking at the result, it seems to work fine. The only thing to do to activate it is to change an option in the cfg file, launch the server and use the client to play like a regular game. As long as there's only one player connected to the server, the game will wait for client input instead of processing everything in real time.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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